Stargrunt III? BDS? (long)

4 posts ยท Oct 28 2000 to Oct 30 2000

From: Laserlight <laserlight@q...>

Date: Fri, 27 Oct 2000 22:42:49 -0400

Subject: Re: Stargrunt III? BDS? (long)

From: Owen Glover <oglover@bigpond.net.au>

> Which organisation are you using for the Kra'Vak?

Kra'Vak Order Of Battle The Kra'Vak is a space faring race discovered
encountered by humans as the began to expand around the end of the 22nd
century. Most contact with this race has occurred several dozen light years
from Earth in the direction of the galactic centre. They are a highly mobile
race preferring not to settle for long periods or develop planetary
infrastructure. (They lack terra-forming  technology like humans).
Humans battle with Kra'Vak forces has predominately occurred in space, with
Kra'Vak clearly holding the upper hand in technology and tactics. However, on
few occasions where ground forces have engaged the situation has been more
balanced. As was discovered after the Ross 149 incident, the Kra'Vak have an
uncommon social structure resulting form the phenomena that Kra'Vak change
from a "mainly" male juvenile to "mostly" female adult over their life. This
is the single biggest factor in Kra'Vak social structure, having no separate
military organisations or armies. Instead the society is the military, and the
military is the society. A veteran matriarch dominates a clan of several
hundred members. The other senior Kra'Vak take the role of protecting the
matriarch and keeping the younger clan member disciplined. Beyond the clan are
loosely
aligned Kra'Vak War Bands and meta-clans over which an ancient matriarch
has loose control. Juveniles (juves) are not highly valued by the Kra'Vak,
being used almost like slaves until their social potential is demonstrated. As
the juvenile approaches puberty and becomes a warrior around 40 human years,
good performers tend to be promoted to positions of trust. To ensure her
political position in the family, the Matriarch strictly controls who is
promoted at what powers are delegated. The Kra'Vak have a ritual and
inflexible order of battle. The use of this fixed structure allows juves to
quickly be trained for war and their social place from the moment of birth.
Although much fewer in number a Kra'Vak clan is generally considered to be
equivalent to a human battalion in terms of hitting power. However its
structure is much flatter and many of the social aspects than support a
Kra'Vak warfighting are not able to be represented in a conventional Orbat.
Kra'Vak like heavy weapons and will prefer to take a few hard hitters rather
than a large number of squads (aka. claws). Direct orbital support fire from
the homeship railguns is extensively used in battle, however this is strictly
controlled by the Matriarch. Ortillery support is complicated because the a
Matriarch will only ever leave ineffective troops on the Homeship if she is
dirtside (to prevent any double crosses or plots). As a result Ortillery is
often ineffective. If Ortillery is critical to a battle she may stay on the
homeship to personally direct the fire. This unfortunately may mean that
ground forces are less effective. Often the matriarch will try to take use one
of the Fangs instead of replying on ineffective Ortillery. Compared to humans
a Kra'Vak Clan contains no GMS or indirect fire support and very little
Electronic Warfare capability. Instead Kra'Vak warfare relies on warrior
speed, stealth and a heavier emphasis support weapons. At the heart of the
Clan is the SKULL which is the equivalent of the Battalion command unit. The
STRIKE ARMS provide the bulk of the infantry units supported by heavy fire
from the FANGS. For recon and sniper mission the EYES are tasked. The LEGS
provide raiding parties,
additional transport units, and co-ordinate Ortillery fire. Within each
of the organs we find the CLAWS each of which is a squad sized unit which
traditionally has six members, although 3 is the usual number for command
Claws. Eyes Each eye consist of a Commander and 3 Warriors (sniper qualified)
using KV130 Laser Railguns, 1 KV60 support and a comms warrior. The unit has
Sensor suites (d10). The 1st eye is traditionally lead by the 2nd most senior
Kra'Vak of the Clan and is usually an Elite unit. The 2nd eye is usually a
veteran unit. Fangs Each fang provides heavy hitting power through the use of
KV900s and KV88s. Each squad consist of 6 warriors. 2 KV900s and 4 KV60s.
These units are usually veteran or line troops. Strike Arms Standard Infantry
weapons of the Kra'Vak include and Advanced Combat Railgun designations 'KV1'
and a heavy Railgun used as a Support Weapon;
designations the 'KV6'.  The KV1 is a semi-automatic which fires a
conventional 8mm sabot round. The KV60 also fires 8mm sabot but is fully
automatic. KRA'VAK infantry have no IAVR or GMS instead they use a shoulder
launched armour killer railgun; designations the KV88. The KV88 which uses a
15mm sabot, in a three shot magazine. The Strike Arm has a simple structure 3
claws each with six members and 1 command claw. The command claw (sometimes
called the wrist) has six members; commander, comms, and 4 warriors usually
with a mix of KV60 or KV88. The rifle team have only KV1 or KV4s, lacking any
form of support weapon. The 1st Strike Arm is usually lead by a senior female,
whereas the 2nd is usually lead by a regular warrior. The 2nd arm is often
holds a mixture or juves and warriors in training. It is a matter of clan
pride to ensure that its the 1st Strike Arm is always staffed by warriors or
better. Legs
Within the 1st Leg uses all the non-traditional and weapons such as
flamers, GMS and mines. Traditionally juves are assigned to use these
non-traditional weapons, considered as ineffective by the Kra'Vak. The
support Legs also maintain raiding parties for collecting bounty or other
material that needs recovery from the surface. While on dirtside missions the
2nd Leg also maintain communications between the ground and home ship run
Ortillery, and provide aerospace support. Note: As smaller Kra'Vak ships are
atmospheric, they provide direct surface landing and aerospace support to
Kra'Vak Strike Arms. The Kra' Vak do not make a distinction aerospace and
infantry combat like human forces. KRA'VAK Infantry Weapons and Equipment: The
emphasis on KRA'VAK weapons development has been on advanced Railgun
technology(inc. Gauss or SHPK). This is highly reliable in all environments.
Kra'Vak have an aversion to equipment that does not uses high velocity
projectiles as a basis. Weapons
KV1 - Advanced Combat Railrifle
TYPE: Advanced Assault Railrifle FIREPOWER:3 IMPACT: d12. Standard Infantry
small arm firing conventional 8mm sabot round Like all Kra'Vak weapons it is
of a extremely solid and heavy construction. It has no electronic sights,
relying on the users natural marksmanship to score a hit. Humans using this
weapon describe it as worse than useless. In the hands of a Kra'Vak warrior it
is deadly.
KV4 - Advanced Assault Railrifle
TYPE: Advanced Assault Railrifle FIREPOWER:4 IMPACT: d12. As the KV2 but
firing a 10mm shredder round.
KV60 - Railgun Support Weapon
TYPE: Light Rail Gun FIREPOWER: d8 IMPACT: d10.
A fully automatic version of the KV1 usually with a belt/magazine
feeding 8mm sabot. Juves usually require a Gyro Mount to wield this weapon.
Kra'Vak warriors prefer to use it freehand. to obtain better fire positions.
KV88: Railgun Support Weapon TYPE: Heavy Rail Gun IMPACT: d12 GUIDANCE:
superior (d12). The shoulder launched KV88 system is used by Kra'Vak strike
arms as a armour killer (use GMS rules). The heavy railgun used to fires a
15mm railgun sabot with explosive tip. Only warriors are able to carry the
weapon, but it is also fixed to Support Vehicle. KV900
TYPE: Heavy Rail Gun (HKP/2)
IMPACT: d12 x 2 GUIDANCE: superior (d12). The KV900 is a enormous weapon that
can only be free hand carried by veterans. Warriors require Gyro Mount to
wield this weapon, but it is also fixed to Support Vehicle. KV130 Sniper
Railgun TYPE: Sniper Railgun FIREPOWER: d12 The KV130 is only wielded by
senior elite or veterans (i.e. the older females). The advanced UV sights
enhance the already keen Kra'Vak eyesight. When used in a jungle and urban
operations this is a terror weapon against human troops. Armour, Speed and
Sensors: UV and IR resistant ballistic cloth has been augmented with
kelvar-ceramics to produce a light weight but effective body armour
designed to stop HVP type weapons. Kra'Vak do not wear helmets and avoid using
sophisticated communications equipment. However, Kra'Vak do have exceptional
vision allowing them to detect hidden targets, snipers and mines etc. As the
Kra'Vak avoid carrying additional equipment they can move more quickly than
humans when carrying light weapons. The older Kra 'Vak (females) can move at
tremendous speed even when carrying heavier railguns, making these seniors
deadly adversaries. Kra'Vak Troop Armour Movement(unencumbered) Sensor Juves
Green Troops d6 6" d4 Warriors Regular or Line Troops d6 8" d6 Senior Warriors
Veteran or Elite d8 10" d8

Kra'Vak Biology The ancestors of the Kra'Vak emerged from a nocturnal tropical
estuary environment as crocodilian style predators, and evolved into a pack
hunting animal, preying along the shorelines. Kra'Vak are carbon based, oxygen
breathing and warm blooded organisms, having body chemistry essentially the
same as Earth lifeforms. They average 198 centimetres in height with an
endoskeleton, arms and legs are jointed like those of primates. Their necks,
spine and pelvis have a maximum load bearing at least 15% above humans. The
feet have two clawed toes each, between which is a retractable flap of skin.
The hands have three digits, the outside digits are both opposable, giving the
creature two thumbs and one finger on each hand. Kra'Vak are covered in a
thick dermis, which is a tan colour freckled
with green and brown similar in appearance to that of new-born
crocodile. However, the skin is not scaled, with a tensile strength around
that of a bovines or pachyderm. They have no body hair, but do
have several dozen soft hair-like strings attached to the rear of the
skull. These structures have thin tubes which are linked to the lungs, acting
as additional oxygen storage. They can stay submerged, or survive without
atmosphere, for several minutes longer than natural born humans. The Kra'Vak
skull is heavy ridged, with thick bones protecting the eyes and nose. On each
side of the jaws are tusks or upward facing mandibles attached to the face
with large muscles. All teeth are simplex tearing cones, no grinding or
specialist teeth except for the mandibles are evident. With age, they appear
to gain more teeth. 20 incisors were found in the youngest, while 40 teeth
were found in the oldest specimen". Kra'Vak eyes are complex, providing
binocular vision, a little more sensitive in low light, than humans. They are
also sensitive to ultraviolet allowing these creatures to see unaided, deep
into the ultraviolet band. The eyes are set in deep socket, giving poor vision
at under 15cm, however at long distances they appear to have exceptional
vision". Internally, they have membranes which create compartments, similar to
those found in some crabs. Running from the mouth to anus there are six
corridors, each containing duplicate organs for breathing, digestion and
reproduction. This provides a form of organ redundancy that is uncommon among
other vertebrates. These creatures do not have a male and a female form. The
main difference being the wombs, (of which there are six) which are not fully
formed in the juvenile creatures. The young are born fairly mature, at two
years they are probably able to function at full capacity. The gene string is
several hundred pairs longer than natural human DNA. Assuming the same
mutation rate as DNA on Earth, would suggest the species are similar in age to
humanity, on the galactic scale.
However, this still means they have been space-faring for thousands of
years before humans.

From: Ground Zero Games <jon@g...>

Date: Sat, 28 Oct 2000 09:30:45 +0100

Subject: Re: Stargrunt III? BDS? (long)

> From: Owen Glover <oglover@bigpond.net.au>

> Kra'Vak Order Of Battle

This is all good stuff, but do please note that since the publication of FB2
certain details will need to be changed if you want it to fit in with
the current "canon" material - but these all relate to the background
bumf, and in no way affect the actual gameplay.

BTW, the 25mm Kra'Vak Power Armour are now being sculpted, and should be
available in a few weeks at the most! They look suitably mean and
nasty.....  ;-)

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sun, 29 Oct 2000 14:56:43 +0100

Subject: Re: Stargrunt III? BDS? (long)

> Jon wrote:

> BTW, the 25mm Kra'Vak Power Armour are now being sculpted, and >should

And when will those be available in 15mm scale? Hmm?

<G>

From: Ground Zero Games <jon@g...>

Date: Mon, 30 Oct 2000 07:23:24 +0000

Subject: Re: Stargrunt III? BDS? (long)

> Jon wrote:

Soonish......  ;-)