StarGrunt, DSII and FT# Campeign

2 posts ยท May 1 1997 to May 5 1997

From: Phillip E. Pournelle <pepourne@n...>

Date: Thu, 1 May 1997 11:20:39 -0400

Subject: StarGrunt, DSII and FT# Campeign

> At 04:50 PM 5/1/97 +1000, it Kelvin wrote:

When I was playtesting a Star Wars Minaitures Battle Scenario Generator, we
ran into the issue of scale. Now and then we had a situation where each side
was going to deploy a company's worth of troops. SWMB is primarily a Squad
level game and slows down when you have forces of that size. I've played
around with a system that steps up the scale from Squad
to Company scale and therefore allows you to do at a macro-scale in a
couple hours, a game that would normally take a couple days to do at Squad
scale. The Reason I back a point system for SGII is the translation ability to
DSII and FT##. This way we can run Campeigns that run between the three game
systems. Once your fleet has arrived and its time to take the planet, or maybe
its a small outpost... Now we would be able to choose what scale of play we
need and have fun. You could even run a DSII game and then see a small pocket
(City fight) that you want to play out in SGII scale. This means that at all
three levels you now can generate victory conditions, missions etc. I would
enjoy it immensly if Jon could devote a portion of the FTIII to Campeigns and
possibly to this unified point system... Phil P.

From: Christopher Weuve <caw@w...>

Date: Mon, 5 May 1997 08:04:14 -0400

Subject: Re: StarGrunt, DSII and FT# Campeign

> On Thu, May 1, 1997 at 11:20:39 AM, "Phillip E. Pournelle" wrote:

> I've played around with a system that steps up the scale from Squad to

> Company scale and therefore allows you to do at a macro-scale in a

There is an article on my website about combining strategic and tactical games
that may be of interest.