From: Win Baker <WinB@D...>
Date: Wed, 19 Mar 1997 17:13:06 -0500
Subject: Stargrunt
Is there a good source for 15mm figs in the US? My playing area has been severely curtailed recently and I'd like to keep playing Stargrunt II.
From: Win Baker <WinB@D...>
Date: Wed, 19 Mar 1997 17:13:06 -0500
Subject: Stargrunt
Is there a good source for 15mm figs in the US? My playing area has been severely curtailed recently and I'd like to keep playing Stargrunt II.
From: Nick Whittock <nw@d...>
Date: Sat, 16 Aug 1997 10:17:52 -0400
Subject: Stargrunt
A couple of questions regarding SGII.... 1. IAVR's - whats the firepower dice (on the table in the book & on the quick ref card it states D10, but in the section on IAVR's on pg 40 it states D8) 2. How do you treat riding beasts, like horses with the rules? 3. Has anyone done conversions with SGII for use in other time periods? eg. WW1, WW2 etc
From: Nick Whittock <nw@d...>
Date: Sun, 17 Aug 1997 06:40:23 -0400
Subject: Stargrunt
What with all these undelivered mail remarks I don't know if this got through, so I'm sending it again. Apologies if it has been sent once. A couple of questions regarding SGII.... 1. IAVR's - whats the firepower dice (on the table in the book & on the quick ref card it states D10, but in the section on IAVR's on pg 40 it states D8) 2. How do you treat riding beasts, like horses with the rules? 3. Has anyone done conversions with SGII for use in other time periods? eg. WW1, WW2 etc
From: Steve Pugh <steve@p...>
Date: Sun, 17 Aug 1997 13:33:55 -0400
Subject: Re: Stargrunt
> What with all these undelivered mail remarks I don't know if this Yes your first copy arrived just fine. You can set whether you do or do not receive your own messages from the list. Check the e-mail you got when you subscribed for details. > A couple of questions regarding SGII.... I'd never noticed that before! I think D10 is correct. > 2. How do you treat riding beasts, like horses with the rules ? There were some house rules for mounts posted here a while back. Check the archives. > 3. Has anyone done conversions with SGII for use in other time I know that a bunch of people set up a lits for discusing a fantsay version, and other periods have been mentioned here from time to time, but I can't remember seeing any solid ideas. Cheers,
From: Nick Whittock <nw@d...>
Date: Sun, 17 Aug 1997 20:36:05 -0400
Subject: Re: Stargrunt
> On 17-Aug-97, Steve Pugh wrote: > 2. How do you treat riding beasts, like horses with the rules ? > There were some house rules for mounts posted here a while back. Thanks for the answers, whats the archive location?
From: JACAR <jacar@v...>
Date: Fri, 12 Dec 1997 15:58:47 EST
Subject: Stargrunt
Could somebody give me a review of Stargrunt? I would especially like to know
a brief summary of how the game mechanics work.
Thanks,
John
Somewhere in the world there is defeat for everyone. Some are destroyed by
defeat, and some made small and mean by victory. Greatness lives in one who
triumphs equally over defeat and victory.
John Steinbeck -- The Acts of King Arthur and His
Noble Knights
From: Tom McCarthy <tmcarth@f...>
Date: Sat, 13 Dec 1997 14:16:00 -0400 (AST)
Subject: Re: Stargrunt
Stargrunt is a skirmish type game played with 15 to 30 mm figures. Each figure represents one man. Key concepts: In contested rolls against your opponent, you wish to roll higher than him. An advantage is expressed by rolling a larger polyhedral die. Eg. To shoot, your squad might roll a D8 for their quality of training and a D10 to represent their large numbers and quality weapons. The range to the target might result in your opponent rolling a D4, but at the same range hard cover makes it a D8. Leadership is very important. There are five morale levels and many conditions can cause a reduction in morale. Morale tests are generally unit quality rolled against your leader's leadership number with modifiers for the situation (eg. +3 for coming under orbital bombardment). Games tend to be decided by troops suffering loss of morale rather than overwhelming casualties. There are some good side bits. Troop motivation levels influence the leadership mods, so highly motivated troops will accept threats that daunt low motivated troops. Chain of command can be used to spur subordinates into taking extra actions. I recommend the game.
From: Nick Whittock <nw@d...>
Date: Sat, 3 Jul 1999 20:43:40 +0100
Subject: Stargrunt
Heelo, I`ve been searching the net for Orders Of Battle for any of the sides in Stargrunt II. Apart from the ones in the back of the rulebook, does anyone know of anymore? I`ve found the ones on the Eureka Miniatures site, but I`m mainly after FSE lists. Anyone help??
From: DracSpy@a...
Date: Sun, 4 Jul 1999 01:30:03 EDT
Subject: Re: Stargrunt
In a message dated 99-07-03 15:42:14 EDT, you write: << Heelo, I`ve been searching the net for Orders Of Battle for any of the sides in Stargrunt II. Apart from the ones in the back of the rulebook, does anyone know of anymore? I`ve found the ones on the Eureka Miniatures site, but I`m mainly after FSE lists. Anyone help?? >> Check out The Firing Line, the same place as the new HH rules. -Stephen
From: Owen Glover <oglover@b...>
Date: Sun, 4 Jul 1999 18:08:33 +1000
Subject: RE: Stargrunt
Hi Nick, Here is a link to a page on Jeremy Sadler's Web Page that will lead you to a few: http://stargrunt.virtualave.net/cgi-bin/dclinks98/dclinks98.cgi A friend of mine; John Chatterton, has spent a lot of time working on FSE Regular Army orbats but hasn't put them in a 'web friendly' format yet. Owen G > -----Original Message-----
From: Nick Whittock <nw@d...>
Date: Sun, 4 Jul 1999 14:54:22 +0100
Subject: Re: Stargrunt
RE: StargruntThanks for the pointers, if there`s any chance of getting a copy of the FSE orbat I`d appreciate it. It doesn`t matter what the format is, I can read most of them Nick [quoted original message omitted]