Stargrunt

11 posts ยท Mar 19 1997 to Jul 4 1999

From: Win Baker <WinB@D...>

Date: Wed, 19 Mar 1997 17:13:06 -0500

Subject: Stargrunt

Is there a good source for 15mm figs in the US? My playing area has been
severely curtailed recently and I'd like to keep playing Stargrunt II.

From: Nick Whittock <nw@d...>

Date: Sat, 16 Aug 1997 10:17:52 -0400

Subject: Stargrunt

A couple of questions regarding SGII....

1. IAVR's - whats the firepower dice (on the table in the book & on the
quick ref card it states D10, but in the section on IAVR's on pg 40 it states
D8)

2. How do you treat riding beasts, like horses with the rules?

3. Has anyone done conversions with SGII for use in other time periods? eg.
WW1, WW2 etc

From: Nick Whittock <nw@d...>

Date: Sun, 17 Aug 1997 06:40:23 -0400

Subject: Stargrunt

What with all these undelivered mail remarks I don't know if this got through,
so I'm sending it again. Apologies if it has been sent once.

A couple of questions regarding SGII....

1. IAVR's - whats the firepower dice (on the table in the book & on the
quick ref card it states D10, but in the section on IAVR's on pg 40 it states
D8)

2. How do you treat riding beasts, like horses with the rules?

3. Has anyone done conversions with SGII for use in other time periods? eg.
WW1, WW2 etc

From: Steve Pugh <steve@p...>

Date: Sun, 17 Aug 1997 13:33:55 -0400

Subject: Re: Stargrunt

> What with all these undelivered mail remarks I don't know if this

Yes your first copy arrived just fine. You can set whether you do or
do not receive your own messages from the list. Check the e-mail you
got when you subscribed for details.

> A couple of questions regarding SGII....

I'd never noticed that before! I think D10 is correct.

> 2. How do you treat riding beasts, like horses with the rules ?

There were some house rules for mounts posted here a while back. Check the
archives.

> 3. Has anyone done conversions with SGII for use in other time

I know that a bunch of people set up a lits for discusing a fantsay version,
and other periods have been mentioned here from time to time, but I can't
remember seeing any solid ideas.

Cheers,

From: Nick Whittock <nw@d...>

Date: Sun, 17 Aug 1997 20:36:05 -0400

Subject: Re: Stargrunt

> On 17-Aug-97, Steve Pugh wrote:

> 2. How do you treat riding beasts, like horses with the rules ?

> There were some house rules for mounts posted here a while back.

Thanks for the answers, whats the archive location?

From: JACAR <jacar@v...>

Date: Fri, 12 Dec 1997 15:58:47 EST

Subject: Stargrunt

Could somebody give me a review of Stargrunt? I would especially like to know
a brief summary of how the game mechanics work.

Thanks,

John

Somewhere in the world there is defeat for everyone. Some are destroyed by
defeat, and some made small and mean by victory. Greatness lives in one who
triumphs equally over defeat and victory.
                    John Steinbeck -- The Acts of King Arthur and His
Noble Knights

From: Tom McCarthy <tmcarth@f...>

Date: Sat, 13 Dec 1997 14:16:00 -0400 (AST)

Subject: Re: Stargrunt

Stargrunt is a skirmish type game played with 15 to 30 mm figures. Each

figure represents one man.

Key concepts: In contested rolls against your opponent, you wish to roll
higher than him. An advantage is expressed by rolling a larger polyhedral die.
Eg. To shoot, your squad might roll a D8 for their quality of training and a
D10 to represent their large numbers and quality weapons.

The range to the target might result in your opponent rolling a D4, but at the
same range hard cover makes it a D8.

Leadership is very important. There are five morale levels and many conditions
can cause a reduction in morale. Morale tests are generally unit quality
rolled against your leader's leadership number with modifiers for
the situation (eg. +3 for coming under orbital bombardment).  Games tend
to be decided by troops suffering loss of morale rather than overwhelming
casualties.

There are some good side bits. Troop motivation levels influence the
leadership mods, so highly motivated troops will accept threats that daunt low
motivated troops. Chain of command can be used to spur subordinates

into taking extra actions.

I recommend the game.

From: Nick Whittock <nw@d...>

Date: Sat, 3 Jul 1999 20:43:40 +0100

Subject: Stargrunt

Heelo, I`ve been searching the net for Orders Of Battle for any of the sides
in Stargrunt II. Apart from the ones in the back of the rulebook, does anyone
know of anymore? I`ve found the ones on the Eureka Miniatures site, but I`m
mainly after FSE lists. Anyone help??

From: DracSpy@a...

Date: Sun, 4 Jul 1999 01:30:03 EDT

Subject: Re: Stargrunt

In a message dated 99-07-03 15:42:14 EDT, you write:

<< Heelo, I`ve been searching the net for Orders Of Battle for any of the
sides in Stargrunt II. Apart from the ones in the back of the rulebook, does
anyone know of anymore? I`ve found the ones on the Eureka Miniatures site, but
I`m mainly after FSE lists. Anyone help?? >>

Check out The Firing Line, the same place as the new HH rules.
-Stephen

From: Owen Glover <oglover@b...>

Date: Sun, 4 Jul 1999 18:08:33 +1000

Subject: RE: Stargrunt

Hi Nick,

Here is a link to a page on Jeremy Sadler's Web Page that will lead you to a
few:

http://stargrunt.virtualave.net/cgi-bin/dclinks98/dclinks98.cgi

A friend of mine; John Chatterton, has spent a lot of time working on FSE
Regular Army orbats but hasn't put them in a 'web friendly' format yet.

Owen G

> -----Original Message-----

From: Nick Whittock <nw@d...>

Date: Sun, 4 Jul 1999 14:54:22 +0100

Subject: Re: Stargrunt

RE: StargruntThanks for the pointers, if there`s any chance of getting a copy
of the FSE orbat I`d appreciate it. It doesn`t matter what the format is, I
can read most of them

Nick
[quoted original message omitted]