From: Kevin Balentine <kevinbalentine@m...>
Date: Tue, 5 Sep 2000 14:38:04 -0700 (PDT)
Subject: Star Wars a la Stargrunt?
Are there any conversions for Star Wars using Stargrunt rules on the web?
From: Kevin Balentine <kevinbalentine@m...>
Date: Tue, 5 Sep 2000 14:38:04 -0700 (PDT)
Subject: Star Wars a la Stargrunt?
Are there any conversions for Star Wars using Stargrunt rules on the web?
From: Mike Stanczyk <stanczyk@p...>
Date: Wed, 6 Sep 2000 15:35:00 -0600 (MDT)
Subject: Re: Star Wars a la Stargrunt?
I personally don't have any conversions but if you want help working some out, count me in. Thanks to the clearance sales I have a HUGE collection of Micromachine Star Wars figures. I really want to set up a senario with all my Stormtroopers on the table. 100+ troopers plus 4 ATST chicken walkers and maybe the 3 3/4 inch figure scaled ATAT... "How many Stormtroopers are we facing?" "All of them, I think." It's funny but the Action Fleet Snow speeders are in the right scale for attacking the 3 3/4 figure scale ATAT but I can't think of a senario where the rebel troops have a chance in hell... I mean how do you model the tow line attack in StarGrunt? I've been thinking about a StarGrunt into battle like the ones Dean runs at Gencon for Full Thrust. So far the two ideas I have are: 1) rescue the snowspeeder pilots. There's a downed snowspeeder on the table, beat the Imperials to it and rescue the pilots. Each side starts on an edge. Whoever gets the pilots off of thier edge wins. 2) Find the droids. Using the downed escape pod as a starting point, find the droids that are hiding in the area. Maybe the droids are hiding by sniper rules. Could be a multiplayer games too. SandTroopers, Sandpeople, Jawas and maybe local residents. (Using the luke skywalker and cantina figures) What does the list think?
From: Robert W. Hofrichter <RobHofrich@p...>
Date: Wed, 6 Sep 2000 22:03:33 -0400
Subject: Re: Star Wars a la Stargrunt?
I set up some Star Wars conversions for a game I ran when trying to learn SG2. Sorry, but I can't find the files right now. The things I remember I did: Jedi figures get a high armor rating (d12) to to account for their shot deflection ability and fight as PA troopers (cause fear, double die roll) in close combat. Plus they count as an EW team for searching out hidden units and as snipers for hiding (if operating alone instead of as team leaders). Stormtrooper were: Armor d8, move d6, blasters were FP2, Impact d10, Support weapon was autoblaster FP d10, Impact d12. Rebel troops were: Armor d4 for most (those high in the force might be d6), move d8, shipboard blaster pistols (like those used to defend Tantive IV) were FP d2, Impact d8, close only while regular blast rifles were the same as stormtrooper models. Support weapons were generally autoblasters (line troops) or sniper blasters (for the commando teams--done as sniper lasers). No vehicles were used--I was trying to keep it simple. Rob [quoted original message omitted]
From: Kevin Balentine <kevinbalentine@m...>
Date: Thu, 7 Sep 2000 06:26:41 -0700 (PDT)
Subject: Re: Star Wars a la Stargrunt?
I bought tons of those Micromachines too. The only thing to look out for is that the battle pack figures are roughly 25 mm while the "squad" packs are about 15-20 mm. It doesn't look too bad when you're using the mounted figs, like the Dewbacks, but the desert stormtrooper stands a good head and shoulders taller than the regular stormtrooperers. We played a scenario last weekend with a platoon of stormtroopers, one squad mounted on Dewbacks, attacking a rebel base. The Imps were supported by naval troops. The Rebels had about two platoons of infantry and a squad on scout bikes. We used an Imp shuttle as a landing craft for two squads of naval troops and had an AT-AT on table. But you're right about modelling the Rebs vs. the AT-AT. In the movie, there was nothing the Rebs had that could penetrate its armor. That kind of puts a damper on having it on the table. In our sceanrio, the Imps wanted to knock out shield generators while the Rebs were just trying to hold out until the fleet arrived. I like your scenario ideas... we were talking about doing a multi-sided battle as well. My initial conversion ideas focus on the "blaster" from the movie. It was essentially a pistol. We played it with this profile: FP 3, impact d8, first range band only. Nearly all the weapons we used had impact d8. For the rifle we used: FP2, impact d8. We did designate some figs as heavy blasters and called them FP d8, impact d8* For the scout bikes I used the mounted troop rules at Brian's Stargrunt II Page. For the Dewback troops, we decided they were the "Power Armor" on the table. They caused terror and doubled their rolls in close combat. The game was tons of fun and the table looked awesome. I hope this post isn't *too* scattered. I just walked in the office and tried to organize a few thoughts. Kevin > --- Mike Stanczyk <stanczyk@pcisys.net> wrote:
From: Kevin Balentine <kevinbalentine@m...>
Date: Fri, 8 Sep 2000 07:10:23 -0700 (PDT)
Subject: Re: Star Wars a la Stargrunt?
> > It's funny but the Action Fleet Snow speeders are How about this method (totally unplaytested, but it might work). 1. The tow line attack takes both snowspeeder actions. 2. The target must be in the first range band, unmodified by target size. The size of the legs of an AT-AT and the velocity of the speeder combined mean you don't get the benefits of the target size. If the pilot is a regular, he's got to get within eight inches of the target. 3. To hit the target, it's quality of the speeder vs. quality of the AT-AT, straight up. That's the first action. 4. The second action, the wrap and release, requires another quality roll, but the speeder's quality is doubled, ie a Regular 2 must beat a 4 on a d8. It takes a lot of nerve to wrap that sucker up. If successful, the AT-AT would be disabled. If not successful, get your light saber out and plant a grenade in its belly.