Star Trek:TOS and Mauler

7 posts ยท Dec 8 2003 to Dec 9 2003

From: Mark & Staci Drake <markandstaci@c...>

Date: Mon, 8 Dec 2003 09:48:39 -0600

Subject: Star Trek:TOS and Mauler

> ****Dean wrote:
OK, after a bit of research on the Mauler in SFB, it is targeted at a single
ship, not at an area so a template doesn't really work so how about this,
using modifid Heavy Beam rules from the Earthforce Sourcebook:

D-6M  Mauler
Mass 48 Cost?160? Hull 14 (Average) Thrust 6 FTL 2 Fire Controls 1 Class 2
Beam Battery (all arcs)
2 Maulers (F) - Systems can not be damaged
3 Capacitors - 2 points of energy each

Mauler Rules: This weapon is just an arrow facing foreward on the SSD, it can
not be damaged by tresholds or needle beems. It is destroyed when the ship is
destroyed. It targets a single ship in the Front arc. For each point of energy
drawn from capacitors, roll a D6. For each full 3" range to the target ship,
subtract 1 from the result of each die. Total the result for
actual damage.  A natural roll of 6 gets a re-roll, but range modifier
is
applied to all re-rolls when calculating damage.
Energy is drawn from capacitors up to what they have stored (all capacitors
are connected to both Maulers). In addition to the energy from the capacitors,
an additional point of energy can be drawn from the thrust engines for every 2
points of thrust not used in movement that turn. Movement orders must indicate
the extra thrust must go towards the Mauler for it to be available.

Capacitor Rules: Each capacitor can store energy up to its designed limit. For
each 2 points of thrust not used for movement, 1 point of energy can be stored
and this must be indicated in the movement orders. Capacitors can be damaged
like any other system. If they currently are storing energy when they are
damaged, roll a D6, on a 1-3 the system is damaged and nothing else
happens,
on a 4-6, the system is damaged and all the stored energy is released
explosively - roll a D6 per point of energy stored and apply that damage
to the ship.

That should give a fun to play ship, lots of potential to do damage, but also
fragile and hard to play. If you don't have the EFSB, these rules are similar
but not the same. Range bands are 6", capacitors get charged randomly and are
not tied to thrust, beam emitters can be damaged like other systems, etc. I
made the changed I did to make it more similar to the Mauler rules from SFB.

Dean Gundberg

From: Doug Evans <devans@n...>

Date: Mon, 8 Dec 2003 10:06:51 -0600

Subject: Re: Star Trek:TOS and Mauler

***
OK, after a bit of research on the Mauler in SFB, it is targeted at a single
ship,
***

Wherein my public embarassment is complete...

FWIW, isn't this mainly a starbase cracker?

The_Beast

From: Dean Gundberg <dean.gundberg@n...>

Date: Mon, 8 Dec 2003 10:08:34 -0600

Subject: RE: Star Trek:TOS and Mauler

> ***Dean, This sounds great--I did take a look at the EFSB and that

The range is limited by the range modifer.  0-3" D6 no modifer per point
of
energy out to a max range band of 15"-18" with a -5 modifer on each die
rolled. If that is too short, give it 4" range bands so max range would be
24".

> Thanks for the help on this--and to everyone else that contributed to

Well you might as well post them when you are done ;-)

From: damosan@c...

Date: Mon, 08 Dec 2003 16:16:51 +0000

Subject: Re: Star Trek:TOS and Mauler

> OK, after a bit of research on the Mauler in SFB, it is targeted at a

Umn...the Mauler is a short range (10 hex) template weapon..which is what
makes it so, well, dangerous to the opposing side. The damage done isn't
random in that it's based on range from Mauler to target. At close range the
damage is double the power put into it, from there it's
equal to the amount of power, and then finally drops to 1/2 power at a
certain range.

---
Damo

From: Dean Gundberg <dean.gundberg@n...>

Date: Mon, 8 Dec 2003 19:05:53 -0600

Subject: Re: Star Trek:TOS and Mauler

> > OK, after a bit of research on the Mauler in SFB, it is targeted at

By 'template weapon' I assume you mean area effect. According to SFB Rule
E8.23, "Firing Arc: The field of fire of the mauler is extremely limited. The
mauler may only be fired into the hexes shaded on the illustration to the
right. The weapon is a relatively narrow beam, and each shot is fired at a
single target within its field of fire."

Damage wise, you are correct damage is fixed at double the energy discharged
for range 0-1, equal to energy from 2-5, ahd equal to half the energy
from
6-10.  You could convert it to something like 2 or 3 points of damage
per point of energy in the FT version, but overall I like FT to be a bit more
random. It will be harder to get ships in the Front arc at close range in FT
as it doesn't have movement segments like SFB so I think it will all balance
out in the end, but that is my opinion. If anyone else wants to play with
maulers have fun and make the do whatever you want.

From: damosan@c...

Date: Mon, 8 Dec 2003 21:00:40 -0500

Subject: Re: Star Trek:TOS and Mauler

> On Monday, December 8, 2003, at 08:05 PM, Star Ranger wrote:

> By 'template weapon' I assume you mean area effect.

That is indeed what I meant. My bad. Though I think it would work with a
template of some sort just as well. The problem about limited range and arcs
*is* true though. Though the same could be said about SFB to an extent if you
preplot all movement orders.

From: Doug Evans <devans@n...>

Date: Mon, 8 Dec 2003 20:40:44 -0600

Subject: Re: Star Trek:TOS and Mauler

***
That is indeed what I meant. My bad. Though I think it would work with a
template of some sort just as well. The problem about limited range and arcs
*is* true though. Though the same could be said about SFB to an extent if you
preplot all movement orders.
***

Even though the list server sent my reply to Mark soooo much later than I sent
it, this WAS what I was embarassed for not remembering. The image of the SFB
diagram as 'template' is difficult to shake. OUR bad.

As I pointed out, though, even in SFB, the mauler tended to be for
slow-to-dead targets. You can't get much slower than a base.

The_Beast