From: Robert Hendricks <RHENDRICKS@n...>
Date: Thu, 27 Feb 1997 11:23:46 -0500
Subject: Star Trek, 1st gen -Reply
> Chad Taylor <ct454792@oak.cats.ohiou.edu> 02/26/97 The following are some house rules that we have used in constructing Star Trek scenarios. The tech is based on Star Fleet Battles and represents the first series (Kirk and all). I thought I would post these and see what the reaction was like since I have only seen Next Gen stuff on the net. General rules: ------------------------------------------------------------------- Construction: We increased the mass of Escorts to 20 and the mass of Cruisers to 40. This was to give us a little more room with the small ships. Escorts may mount 2 heavy weapons Cruisers may mount 4 heavy weapons Capitals may mount 6 heavy weapons heavy weapons are defined as: Photon Torpedos (Fed) Disruptors (Klingon, Lyran, Kzinti) Plasma Torpedos (Romulon, Gorn) Fusion Beams (Hydron) Hellbores (Hydron) ----------------------------------------------------------------------- Phasers: Phasers are defined as Batteries Phaser I = A-batt (Feds, Romulon, Gorn) Phaser II = B-batt (Klingon, Lyran, Kzinti) Phaser III = C-batt (All) Some changes were made to the way phasers/batteries were bought. Phaser I cost 3 mass up to two arcs, +1 mass per extra arc Phaser II cost 2 mass up to three arcs, +1 mass for the fourth Phaser III cost 1 mass up to four arcs All cost is the same as FT Phasers may be mounted to fire into the rear arc. ---------------------------------------------------------------------- Shields: Shields are defined as FT screans. There are however a few additions to the normal screan in FT. Point Screan (Shields): Mass: 1 Cost: 25 A Point Screan has the same effect as a normal screan. The Point Screan differs in that it may only protect a ship through one arc of fire. This arc is set at ship construction and cannot be changed during play (usually the front arc). Example: a ship with one normal screan and one point screan to the front arc would have a screan level of two from shots coming at it from the front arc and a screan level of one from all other arcs. Directional Screan (Shields): Mass: 2 Cost: 25 A Directional Screan has the same effect as a normal screan. The Directional Screan differs in that it may only protect a ship through one arc of fire. The arc that the Directional Screan protects the ship through can be changed from turn to turn. The arc that the screan will provide protection through is chosen after movement but before any fire takes place. A ship may only mount one of each of these systems. These Systems were needed to help give the ST flavor. In SFB most ships have shielding that is stronger to the front of the ship and much of the tactics of the game deal with maneuvering into a position to fire through a less well protected area. The Directional Screan was needed to cover all of the episodes in which the feds would reinforce a shield. That in effect is what the Directional Screan really is. Another idea that we will explore is using a damage point system for shields. Each shield will represent XX points of damage that can be sustained from a shield before any damage is done to the ship. This would have the advantage of giving the "shields at 50% strength" text that is often seen in ST.