Star Grunts Point System (Hot spots still exist...)

2 posts ยท May 28 1997 to May 29 1997

From: Phillip E. Pournelle <pepourne@n...>

Date: Wed, 28 May 1997 14:32:53 -0400

Subject: Re: Star Grunts Point System (Hot spots still exist...)

> At 11:09 PM 5/27/97 -0400, Jerry McVicker wrote:

> No Way!! Snipers are HUGE in this game...they shouldn't even be

One of the reasons that snipers are so effective is the importance of the
leadership of a unit and the granularity of the decision making capability of
the units. If every squad of 5 guys in a platoon of say 20, can operate on
thier own and attack a seperate target, that force will generally be more
effective than another platoon of 20 guys with one leader who can attack only
one target... Snipers are deadly because they quickly decapitate the
leadership of forces and reduce the morale etc of the forces... So this brings
up two questions: What are the effects of leaders (and therefore their
relative worth) and what are the effects of snipers (in the future other
characters) and what are their relative value? Jerry's point about the
disasterous effectiveness of a sniper illustrates how much abuse can exist in
an open mathematic system, especially to those who have not played before... I
wish to thank Darryl Adams for providing more light than heat in the
discussion. I will take a look at your point system proposal, they seem
reasonable on first examination.

From: Darryl Adams <dadams@t...>

Date: Wed, 28 May 1997 22:05:11 -0400

Subject: Re: Star Grunts Point System (Hot spots still exist...)

> On Wed, 28 May 1997, Phil wrote:

> So this brings up two questions: What are the effects of

The prblem is with DSII, which doubles the cost of specialist stands in
real terms (2 figs per stand with missile/specialist 4 to 5 per stand
for line inf, both cost 20pts)

In order to keep parity, the general rule of thumb was to charge 10pts per
figure plus equipment.

I may have to trash this.

Leaders open up a can of worms for the point system. Be too careless and we
have super characters as per 40k.

> Jerry's point about the disasterous effectiveness of a sniper

Which is proberbly the best argument to have both a point AND scenerio system.
For example, allow defending units to have them, but barr the attacker (or
force the figure into position first).

> I wish to thank Darryl Adams for providing more light than

Thanks