From: tlsmith@m... (Terrance L. Smith)
Date: Thu, 5 Jun 1997 01:34:52 -0400
Subject: Re: Star Grunts Point System (another point of view - scenario design)
It is clear from the debate on point systems that there are both advantages and disadvantages to such a system. Without voting either way, allow me to make 2 observations. 1. Point systems are commonly used to develop "balanced" scenarios. Why do we assume balanced games are best? They are good for intro games and balanced meeting engagements can be interesting, but most combat is not between carefully balanced forces. Many scenarios I design are unbalanced on purpose. (Assuming they are for experienced players.) 2. Consider the effect of victory conditions on the scenario. Both sides do not have to have the same victory conditions, although they often do in balanced scenarios. Most of the games I run have different victory conditions for each side. Example: a small recon force is opposed with a larger force. The orders (defines victory conditions) to the smaller force are locate and estimate the size of the enemy, then withdraw. The larger force has orders to take hill 315. It is entirely possible for both sides to "win" such a game. (Of course, what happens to that larger force on the hill now that the arty knows where to shoot is an entirely different question. *grin*) In such a game the bottom line goes back to "Did you have a good time?" That after all is the reason I, and I hope the rest of you, play.