Star Grunt 2 :Scenario design (was ... comes together)

1 posts ยท May 27 1997

From: Michael Brown <mwbrown@s...>

Date: Tue, 27 May 1997 01:18:51 -0400

Subject: Re: Star Grunt 2 :Scenario design (was ... comes together)

I believe what you are looking for are some quick rules of thumb for scenario
design.

A good place to start would be Featherstone's Scenarios for Wargames and the
companian(sp) volumne for Solo play. Additionally, try reading some of the
combat SF that deals with small unit actions (West of Honor by Pourenelle
would a good start). Consider how you would set the scenario up for WW II or
Veitnam, and then trim the forces down for each significant tech. For example:
Attack
against hasty defence.  WWII= Brigade vs 1-2 battalions of defenders,
Modern =
Battalion task force against 1-2 companies of defenders, SGII 2-3
Platoons vs
3-4 squads.  (neat factoid:  greater despersion is the model of the
battle feild. Consider; A late 70's infantry company covered the same area as
a WWII
battalion, or an ACW/Napoleonic Brigade.)  Look at the table, at the
game scale how much area does it represent. How important is the section of
the
"front"?
Greater mass of troops at the point of decision is a common practice.

I guess my point is to let more conventional models be your guide for
scenarios, such as historical engagments or current events.