From: DracSpy@a...
Date: Tue, 26 Oct 1999 02:10:06 EDT
Subject: Star General [OT]
Hi, I know that this is off topic but I'm wondering if any has a good discription of how combat works in Star General, or the other 5-star games. Thanks! -Stephen
From: DracSpy@a...
Date: Tue, 26 Oct 1999 02:10:06 EDT
Subject: Star General [OT]
Hi, I know that this is off topic but I'm wondering if any has a good discription of how combat works in Star General, or the other 5-star games. Thanks! -Stephen
From: Michael Llaneza <maserati@e...>
Date: Tue, 26 Oct 1999 00:44:59 -0700
Subject: Re:Star General [OT]
> At 2:10 AM -0400 10/26/99, DracSpy@aol.com wrote: Okay, I've been meaning to review Star General anyway. They're all classic hex-based wargames. In the other 5-star games infantry moves 3-4 hexes and can attack units adjacent. Armor goes faster, artillery has a range of 2 or 3 and can shoot in defence of adjacent units forming a key defensive tactic, air units can run out of fuel, there's hidden movement which adds spice to a fun (if way out of scale) naval system, battleships shoot 4-5 hexes, subs hide from everything but air and DDs. Units have ten steps at full capacity, experienced units can have more than ten (which are disproportionately powerful and expensive). Ground units have Hard and Soft attack and defense factors to reflect the effects of tanks. New units and replacements are bought from Prestige Points; which are gained by winning battles and capturing objectives. Supply of both ammunition and fuel is a vital factor, strong units can be surrounded, run out of ammo, and destroyed. In Star General there are two scales: space and planetside. Usually 10 ground turns are fought for each space turn (if any ground combat is occuring). Each planet has cities which produce Resource Points and can support facilities (which produce RPs or allow production of ground forces or allow for higher tech units to be purchased). Neutral planets can be grabbed in one turn by a single AFV, enemy planets might have a few militia units while heavyily defended planets can have over a hundred regular army units defending them and will need to be simultaneously assaulted by 6 transports (one in each adjacent hex since they can't move away after unloading). Invaded planets don't produce RPs while they are being fought over, and it's really easy to burn through thousands of RPs trying to keep up an attack in the teeth of a stiff defence. Rounding out the economic picture are merchant ships, which move from planet to planet collecting RPs. Space combat can be pretty intense. Ships are fairly mobile (Missile Boats can move 7-9 and shoot 3-4 hexes) and have a fair amount of firepower. Units are rated for Laser and Missile strengths. Lasers fire first and tend to damage units instead of destroying them, then missile fire is exchanged which destroys factors. Damaged strength points can be repaired in the field, while replacements can only be taken at a starbase or fleet tender. There's a lot of advantage to keeping a lot of light units out scouting, hunting transports, and destroying merchants. It's important to keep Missile Boats with your fleet for their defensive fire. There are six races in the game, each with its unique mix of forces. Everyone has at least one unit that only they have, and a few races don't construct some classes (Draconians value defence and don't build battlecruisers). Star General is a good hex-based entry in the Civilization genre due to it's strong economic and supply systems but has more of value for the wargamer. Balancing the game is tough, I've been lucky and gotten fun games about half the time I try a new setup.Each player will have to find a balance that suits their style of play. The best game I've played involved a three front war, plus skirmishes on 3 more flanks with one of the main fronts involving close to five hundred ships on each side by the end of the game (the AI line was 4 deep and extended for 40 hexes, and that's just what was within spotting range of my battle line, luckily the AI ships had low missile defenses so my Missile Boats were able to savage his forces just slightly ahead of his replenishment rate, and I had to take about 10 planets with over 100 units defending them. I haven't played much since that ordeal, er game, but I'll have to take another shot at it soon. This game does requires very careful attention as ignoring minor tactical details can result in serious consequences, but it rewards the careful general. Six player network play is possible and would be a terrific way to kill a weekend. This game is now going for cheap in a lot of places, I got mine from eBay in 7/99 for about $12 (75+ hours of gameplay later it's one of my best gaming purchases already). Depressed Macintosh gamers will note that this game can be played under emulation. I used a 300 MHz G3 with about 70MB RAM allocated to Real PC with Win98 loaded and the game plays just fine.