From: Doug Evans <devans@n...>
Date: Mon, 3 Nov 1997 12:01:36 -0600
Subject: ST:DS9 battle
I don't THINK I'll be doing spoilers, but if you are following DS9, but wonder what the wormhole has to do with self-replication, STOP RIGHT HERE!! s p o i l e r s p a c e a t l e a s t o n m y s y s t e m With the upcomming HUGE battle, I'm looking forward to trying a small scale reproduction of same, using Micro Machines with Scott Field's TNG ships and rules adjustments, available on Mark Seifert's excellent web page at: http://www.uwm.edu/~cthulhu/FT/thrust.html Problem #1: No Cardassians or Jem Hadar ships. Well, one Cardassian MM and no Jem Hadar, but I'll make do. What I would ask for is some ship designer whiz to give me some specs. Problem #2: I've been trying to come up with a battle system, different from the campaign system I'm working up for the Buck Roger's game map. I would like to have several tables represent the frontal portions of the battle, with rules for leaving and entering battle. I would hope that a 'cooling' period for the ship off-board when it's safe but also unavailable for inflicting damage, along with a 'parting shot' from the onboard ships should make gratuituous table hopping rare. I get ideas, I seldom work them to fruition. Anybody else try this? The_Beast