ST designing, railgun

6 posts ยท Jul 1 1999 to Jul 2 1999

From: Tim Jones <Tim.Jones@S...>

Date: Thu, 1 Jul 1999 13:23:00 +0100

Subject: RE: ST designing, railgun

> I just can't leave it alone. I tinker and tinker and tinker. I've

Indeed this is the most fun.

> I read the rules on the railgun. I see several problems.

The new unofficial FB railgun can be found here -
http://www.geocities.com/Area51/Station/3565/kravak/kv-fb-design.html
Its better balanced that the FB version.

> 3) Limited to 1 arc of fire. So far most of my K designs fit

In TOS & TNNG it seem that disruptors are have fairly static arcs, given the
blisters on the model Vor'Cha I have, a 1 arc limit wouldn't be to
unrealistic.

> Back to 2. My ideas for modifying railguns to be disruptors

Agreed not a mass driver, so screens effect it. You still need the leaking
screen effect though. Watched 'Yesterdays Enterprise' the disruptors take the
Big E apart even though it has full shields to the end.

> Each level of screen modifies the damage die roll by -1.

You want the shields to behave like KV armour does to railguns so what you
propose seems about right or see UKVRG page above.

> A modified

I'd say no damage if damage roll < 1, this just means you hit so the shield
absorbs all the energy, a glancing shot.

Reduce the cost to 3 per
> mass instead of 4 (gee, in line with beam weapons, the class-3

Costs for UKVRG on page above.

From: Jeremey Claridge <jeremy.claridge@k...>

Date: Thu, 1 Jul 1999 14:32:15 +0100 ()

Subject: Re: RE: ST designing, railgun

> Agreed not a mass driver, so screens effect it. You still need the

Need to watch that again. Didn't see the birds of prey sorry klingon cruisers
:) use anything but normal phasers?

The disruptor I do remember is in the first episode of the Klingon civil war 2
part story. The disruptor comes straight out of the front of the big Klingon
Cruiser and destroys an unshielded bird of prey in one hit.

From: Tim Jones <Tim.Jones@S...>

Date: Thu, 1 Jul 1999 14:40:10 +0100

Subject: RE: RE: ST designing, railgun

> Need to watch that again. Didn't see the birds of prey sorry

Generally:

Green (Kling / Rom)= Disruptors
Red/Orange (Fed / Card) = Phasers

IMO the wing weapons on the K'Vort / B'rel are disruptors
not phasers (several souces of this including the
ERTL kit, Generations - "target full disruptors")

> The disruptor I do remember is in the first episode of the

Also The DS9 'way of the warrior??' where the defiant disrupts a Vor'cha
disruptor with its tractor beam.

From: Jeremey Claridge <jeremy.claridge@k...>

Date: Fri, 2 Jul 1999 11:32:20 +0100 ()

Subject: Re: RE: RE: ST designing, railgun

> >The disruptor I do remember is in the first episode of the

Seems like some inconsistancy exist's in the ST universe (no suprise there
then):)

I seem to recall a hex based ST space combat game. Think it was called Star
Trek 3 or something God my memory is bad.

Anyway it seemed to suggest that the disruptor was a powerful cannon type
weapon. More like the FT wave cannon than a beam weapon.

In the episode where the Defiant uses it's tractor beam the Klingon weapon
fires like a phaser (i.e. constant stream) it's just that they do it blue in
colour. Where as in the civil war episodes it's more like a single shot ball
of energy.

I suppose it's however you want to interpret it really. Although i like the
idea of a couple of beam weapons and a wave cannon on a Klingon Cruiser:)

From: Tim Jones <Tim.Jones@S...>

Date: Fri, 2 Jul 1999 13:20:47 +0100

Subject: RE: RE: RE: ST designing, railgun

> I seem to recall a hex based ST space combat game. Think it

FASA Tactical Combat Simulator

> Anyway it seemed to suggest that the disruptor was a powerful

The blue is the tractor, disruptor fire is generally a green pulse, sometime
with a thickened pulse business end, see timescape where a disruptor pulse is
frozen in place and generations and yesterdays enterprise where there is a
good disruptor fight.

A wave gun is IMO too powerful a representation of a disruptor and much more
like a TOS rom plasma torp, which the roms drop on their warbirds for some
weird reason.

From: Robin Paul <Robin.Paul@t...>

Date: Fri, 02 Jul 1999 17:31:05 +0000

Subject: RE: RE: RE: ST designing, railgun

How about something like:

Phasers          -> FT Beams
Disruptors       -> FT Pulse Torpedoes
Photon torpedoes -> FT Salvo Missiles

"Gunner! Target engines ONLY!"
Use of at least 2 FCS and 2 Mass of phasers\disruptors allow a ship to
make a needle beam shot; if so, NO other fire is allowed that turn. A third
FCS
adds 1 to the roll; Shield-2 subtracts 1 from the roll.

Shields: Buy a "Shield Generator" (Mass and cost as for FT screen Generator,
level 1 or 2) AND buy shields (Mass 1, cost 2 x mass)
The shield generator does NOT work like FT shields- it is simply
necessary to run the shields. Each shield generator can support up to (say) 5%
of the Hull mass in Shields. Shields must be split equally between shield
generators. Shields are repairable each turn, like other systems.

Shields affect ALL weapons in ST

Rob