From: Scott Siebold <gamers@a...>
Date: Sun, 11 Aug 2002 01:31:54 -0500
Subject: Re: Spoon Feeding WWII Genre to players was
> So given the fact that all wargamers are lazy, and that DS2 doesn't I have been reading this discussion about converting DS2 or SG to play WWII rules for some time and just sort of wondered why. They are "excellent" rules for SciFi but must be modified to play WWII. Are you having a problem with the WWII rules that you have been playing with that require you to go and modify a set of rules? At Historicon 2002 I played a set of rules called WWII Battlefront and they were excellent rules for that period at a scale (for infantry) somewhere between DS2 and SG. I play at larger scale for infantry but if I did go to this scale I would chose Battlefront over DS2 or SG. The reason is that the rules written for a certain time frame (if written well) give the feel of that time and must only be slightly modified to meet "my opinion" of combat in that time frame. I also get all of the major armies vehical data (in #$%&*! modules) so that I do not reinvent the wheel if I go to these rules. At Historicon 2001 I played in another WWII tactical game and found the rules were "good". The rules had been rewritten for WWII and were coming out for modern and "future". The problem will be that in order to play these rules for WWII and then change over to invasion of World X will require a complete change in mindset (use rules A-B-C-D for WWII and substitute rules X for A and Y for C) which in the long run just isn't worth it. For SciFi at that scale I would select SG. > (Incidentally, I am planning The best Vietnam games I have ever played in wasn't all helicopters and infantry. It was calling down artillery and it not arriving until after the position had been taken and occupied. It was being a VC and trying to get across a river while a special forces team was playing tag in front and an armored cav unit was coming up the rear (and they weren't talking to each other). It was also having two helocopters and trying to kill one sniper who had an RPG and was shooting at a Riverine patrol (I never did hit the $%&*#+ sniper). Anyone can figure out the stats it's the feel of the game that is important. > Post your mods on the web or on here, pretty please? results. I > couldn't have written _Hardtack_ without playing SG2 for a while first.