Spoon Feeding WWII Genre to players was

2 posts ยท Aug 11 2002 to Aug 13 2002

From: Scott Siebold <gamers@a...>

Date: Sun, 11 Aug 2002 01:31:54 -0500

Subject: Re: Spoon Feeding WWII Genre to players was

> So given the fact that all wargamers are lazy, and that DS2 doesn't

I have been reading this discussion about converting DS2 or SG to play WWII
rules for some time and just sort of wondered why. They are "excellent" rules
for SciFi but must be modified to play WWII. Are you having a problem with the
WWII rules that you have been playing with that require you to go and modify a
set of rules?

At Historicon 2002 I played a set of rules called WWII Battlefront and they
were excellent rules for that period at a scale (for infantry) somewhere
between DS2 and SG. I play at larger scale for infantry but if I did go to
this scale I would

chose Battlefront over DS2 or SG. The reason is that the rules written for a
certain time frame (if written well) give the feel of that time and must only
be slightly modified to meet "my opinion" of combat in that time frame. I also
get all of the major armies vehical data (in #$%&*! modules) so that I do not
reinvent the wheel if I go to these rules.

At Historicon 2001 I played in another WWII tactical game and found the

rules were "good". The rules had been rewritten for WWII and were coming out
for modern and "future". The problem will be that in order to play these rules
for WWII and then change over to invasion of World X will require a complete
change in mindset
(use rules A-B-C-D for WWII and substitute rules X for A and Y for C)
which in the long run just isn't worth it. For SciFi at that scale I would
select SG.

> (Incidentally, I am planning
The best Vietnam games I have ever played in wasn't all helicopters and
infantry. It was calling down artillery and it not arriving until after the
position had been taken and occupied. It was being a VC and trying to get
across a river while a special forces team was playing tag in front and an
armored cav unit was coming up the rear (and they weren't talking

to each other). It was also having two helocopters and trying to kill one
sniper who had an

RPG and was shooting
at a Riverine patrol (I never did hit the $%&*#+ sniper). Anyone can
figure out the stats it's the feel of the game that is important.

> Post your mods on the web or on here, pretty please?
results. I
> couldn't have written _Hardtack_ without playing SG2 for a while first.

From: Flak Magnet <flakmagnet@t...>

Date: 13 Aug 2002 08:43:05 -0400

Subject: Re: Spoon Feeding WWII Genre to players was

> On Sun, 2002-08-11 at 02:31, Scott Siebold wrote:

> WWII rules
rules
> for SciFi but

I'm not having any trouble with the current WWII rules that I have
because I don't have any 1:1 model-scale rules.  I have GHQ rules, which
puts 1 model at a platoon's worth of troops, it's fun, but not my favorite way
to play. I really like that way FMA flows and would like to see WWII fitted
into it.

It's really more of a side-project to the overall task of wanting to run
three events at conventions (current target: Origins '03), one each of
WWII, Moderns and Sci-Fi using DS2.

> At Historicon 2002 I played a set of rules called WWII Battlefront and

> they were excellent

That's just it. I want to reinvent that wheel for DSII so no one else has to.
If I do it well, it'll be a good thing. If I fail miserably, then it'll never
see the web. (Likewise, if I procrastinate forever... procrastination being my
greatest skill.)

> At Historicon 2001 I played in another WWII tactical game and found

I intend to keep the modifications or exceptions to the rules down to a bare
minimum, none at all if I can get away with it. The focus is on stats and TO&E
for units in WWII, not on modding the rules.