From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Wed, 3 Mar 2004 10:25:58 +1100
Subject: RE: Speeding up multi-player games.
Pre-written orders in a semi-double blind format tend to work well. I run a huge multiplayer Battletech game at Conquest every year (Easter Weekend here in Melbourne) and we average 15 minutes per turn with 10 players. As anyone who plays Battletech knows, you're often lucky to get that with *two* players. 'Tech Orders are written as: Fire Orders, Close Combat Resolution Movement Orders Heat Phase. Translating this to SG/DS formats: All players write down two part orders. All players resolve Action One (with Fire Actions resolved before Move Actions). All players resolve Action Two and Close Assaults (and op.fire from failed assault actions in Action One). It may break down when you start including C&C from multiple teirs. Single transfers would still work the same (with bonus actions), but the transfer orders would need to be written at the same time. Brendan 'Neath Southern Skies > -----Original Message----- IMPORTANT: Notice to be read with this E-mail 1. Before opening any attachments, please check them for viruses and defects. 2. This e-mail (including any attachments) may contain confidential information for the use of the intended recipient. 3. If you are not the intended recipient, please: contact the sender by return e-mail, to notify the misdirection; do not copy, print, re-transmit, store or act in reliance on this e-mail; and delete and destroy all copies of this e-mail. 4. Any views expressed in this e-mail are those of the sender and are not a statement of Australian Government policy unless otherwise stated. 5. Finally, please do not remove this notice, so that any other readers are aware of these restrictions.