Space Travel Times [campaign FT] - Questions!!!

2 posts ยท Oct 11 1999 to Oct 11 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 11 Oct 1999 00:46:43 -0400

Subject: Space Travel Times [campaign FT] - Questions!!!

IIRC:

There was once upon a time a discussion of how far one could jump, how fast,
how often, etc. and the travel times too and from planets. I know this varies
a lot (the last esp) depending on PSB, but IIRC Jon offered some thoughts and
others expanded on it.

In the end result, what were we left with?

Specifically, I am looking for someone to suggest:

1) Average speed of a military ship over a long-haul transit (in ly or
in parsecs) 2) Average speed of a civilian ship over a long haul transit
(ditto) 3) Best speed of a military ship (in ly or parsecs) 4) Best speed of a
civilian ship (ditto) 5) How long can the "best speed" be maintained 6) What
are the ramifications of pushing this "best speed" period 7) How much time (in
hours or days) should one add at either end of the transit for transit from
Jump Frontier to typical habitable planet (a range of values would do here)
for a military vessel (if the eq'n be
based on thrust, then feel free to suggest for T-2, T-4 and T-6
formations). 8) Ditto for civilian ships. (Perhaps they have exactly the same
times
in and out, sheerly based on thrust - or perhaps they 'take it easy' to
spare the drives and any passengers).

I'm working on this because I have Nyrath's star data and I want to then
create either one big ass matrix or a bunch of smaller ones showing
average and best speed travel time planet-to-planet for all the known
systems on the starmap.

This means one does not have to calculate this trip every time, and it'll give
us an idea how long an operational logistics tail *really* is in this
universe.

Email me off list, or reply on list though I don't want to bore the list if
this has been considered "done to death".

Tom B

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Mon, 11 Oct 1999 08:06:52 -0700

Subject: Re: Space Travel Times [campaign FT] - Questions!!!

OK, I'll take a hack at this...

> 1) Average speed of a military ship over a long-haul transit (in ly or

FB gives a max of 1 jump per 6 hours with military hardware. Average the
shorter jumps closer to a system and the longer ones in deep space, and I
would guess an average of 1 LY per jump.

This would give 4 LY per day if you were pushing it. 28 LY per week would thus
probably not be sustainable. I'd say 20 LY per week would be the
maximum sustainable, with 24-5 being the max.

> 2) Average speed of a civilian ship over a long haul transit (ditto)

Assume the same distances, but longer time, FB says only 1 jump per day for
civies. That gives 1 LY per day, or 7 LY per week. I'd call it 6 LY per week
sustainable.

> 3) Best speed of a military ship (in ly or parsecs)

See above: 24-5 LY per week.

> 4) Best speed of a civilian ship (ditto)

I'd say 10 LY per week.

> 5) How long can the "best speed" be maintained

1 week (maybe 2, but that seems an extreme amount of time to deal with a
constant hangover).

> 6) What are the ramifications of pushing this "best speed" period

Crew fatigue. Could be represented by -1 to all rolls (6 still gives 2
and
a re-roll, however).

> 7) How much time (in hours or days) should one add at either end of the

I'm not sure how important this is, but just for laughs, 24 hours / Ship
Thrust Rating.

> 8) Ditto for civilian ships. (Perhaps they have exactly the same times

That works for military and civilian.