In our campaign right now we are building Large space stations orbiting
planets and we were guessing they would have man thrusters but not 'real'
thrust per se we also included SHipyards (like Starfire) and a very basc
economic system (like starfire) so we can build expand fight battles etc
:)
one person has a very large Space station with 17 SY modules and can carry
like 40 squadrons of fighters (not very nice) however of course it cant move
and pretty much protects home worlds so most of the fighting will go on in the
edges of your empires (where we think it should be)
> cgray wrote:
> In our campaign right now we are building Large space stations
What are you using for strategic movement? Starfire warppoints? One of
Nyrath's maps?
> What are you using for strategic movement? Starfire warppoints? One
We made our own map and allow 4 "hexes" of movement per month for FTL
> cgray wrote:
> >What are you using for strategic movement? Starfire warppoints? One
Interesting. Did you use the Starfire Economic system? If so, how did you keep
the number of ships under control?
> Donald Hosford wrote:
> Did you use the Starfire Economic system? If so, how did you
Depends on what Starfire economic system he uses. The latest version (Sky
Marshal #2 - you still need ISF to use it, though :-( ) tones the fleet
sizes down considerably, but we're still working at improving it.
(OK; *very* rich empires - after almost 120 turns of intense expansion
and colonisation - have been able to field fleets of 100+ cruisers,
but... those same empires would've had 1000+ superdreadnoughts or
monitors by now under the ISF rules :-/ )
Later,
I have the second version of the Starfire Economics. In that there is no
adjustments to limit the number of ships...in one game, after about 10
turns, we had a battle of over 150+ ships. (our warppoints lead into a
"string of pearls" arrangement). We never actually fought that battle, because
that system broke down. (There aren't any games that can handle mega
battles...)
Donald Hosford
> Oerjan Ohlson wrote:
> Depends on what Starfire economic system he uses. The latest version
In a message dated 99-02-13 15:41:21 EST, you write:
<< I have the second version of the Starfire Economics. In that there is no
adjustments to limit the number of ships...in one game, after about 10
turns, we had a battle of over 150+ ships. (our warppoints lead into a
"string of pearls" arrangement). We never actually fought that battle, because
that system broke down. (There aren't any games that can handle mega
battles...) >>
Try out the Light year campain system its some were out on the net, then you
set up a program to do the dice, push the butten, compair the results and
thats your battle.
-Stephen