Space Stations

7 posts ยท Feb 12 1999 to Feb 13 1999

From: cgray <cgray@i...>

Date: Fri, 12 Feb 1999 11:29:11 -0800

Subject: Space Stations

In our campaign right now we are building Large space stations orbiting
planets and we were guessing they would have man thrusters but not 'real'
thrust per se we also included SHipyards (like Starfire) and a very basc
economic system (like starfire) so we can build expand fight battles etc
:)
one person has a very large Space station with 17 SY modules and can carry
like 40 squadrons of fighters (not very nice) however of course it cant move
and pretty much protects home worlds so most of the fighting will go on in the
edges of your empires (where we think it should be)

From: Donald Hosford <hosford.donald@a...>

Date: Fri, 12 Feb 1999 14:46:03 -0500

Subject: Re: Space Stations

> cgray wrote:

> In our campaign right now we are building Large space stations

What are you using for strategic movement? Starfire warppoints? One of
Nyrath's maps?

From: cgray <cgray@i...>

Date: Fri, 12 Feb 1999 14:05:18 -0800

Subject: Re: Space Stations

> What are you using for strategic movement? Starfire warppoints? One
We made our own map and allow 4 "hexes" of movement per month for FTL

From: Donald Hosford <hosford.donald@a...>

Date: Sat, 13 Feb 1999 00:53:16 -0500

Subject: Re: Space Stations

> cgray wrote:

> >What are you using for strategic movement? Starfire warppoints? One

Interesting. Did you use the Starfire Economic system? If so, how did you keep
the number of ships under control?

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sat, 13 Feb 1999 11:15:06 +0100

Subject: Re: Space Stations

> Donald Hosford wrote:

> Did you use the Starfire Economic system? If so, how did you

Depends on what Starfire economic system he uses. The latest version (Sky
Marshal #2 - you still need ISF to use it, though :-( ) tones the fleet
sizes down considerably, but we're still working at improving it.

(OK; *very* rich empires - after almost 120 turns of intense expansion
and colonisation - have been able to field fleets of 100+ cruisers,
but... those same empires would've had 1000+ superdreadnoughts or
monitors by now under the ISF rules :-/ )

Later,

From: Donald Hosford <hosford.donald@a...>

Date: Sat, 13 Feb 1999 15:29:30 -0500

Subject: Re: Space Stations

I have the second version of the Starfire Economics. In that there is no
adjustments to limit the number of ships...in one game, after about 10
turns, we had a battle of over 150+ ships.  (our warppoints lead into a
"string of pearls" arrangement). We never actually fought that battle, because
that system broke down. (There aren't any games that can handle mega
battles...)

Donald Hosford

> Oerjan Ohlson wrote:

> Depends on what Starfire economic system he uses. The latest version

From: DracSpy@a...

Date: Sat, 13 Feb 1999 17:17:29 EST

Subject: Re: Space Stations

In a message dated 99-02-13 15:41:21 EST, you write:

<< I have the second version of the Starfire Economics. In that there is no
adjustments to limit the number of ships...in one game, after about 10
 turns, we had a battle of over 150+ ships.  (our warppoints lead into a
"string of pearls" arrangement). We never actually fought that battle, because
that system broke down. (There aren't any games that can handle mega
 battles...) >>
Try out the Light year campain system its some were out on the net, then you
set up a program to do the dice, push the butten, compair the results and
thats your battle.
-Stephen