Space Rodents

2 posts ยท Mar 4 2003 to Mar 4 2003

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 3 Mar 2003 19:57:28 -0500

Subject: Space Rodents

Glenn

If you make armour a bit lighter, you'll tend to take more wounds. That'll
tend to mean more checks for unknown casualties and more outright deaths. I'm
not sure you need to go as far as piling additional wound severity modifiers
on. You should experiment with both.

Aren't mice nearsighted? They might not be able to spot past 4 range bands....

For scaling weapons: I wouldn't worry too much. Just give a size 0.5 vehicle 2
or 3 internal spaces (a mouseketeer maybe only takes 0.5 as cargo) so it only
gets one class 1 weapon or
maybe a couple of LMG/SAWs.

The other thing to do with movement if cm don't appeal, just downshift all
moves by one die type (light troops move 6 instead of 8, normal troops 4
instead of 6, etc). But OTOH, mice can go like a bat out of heck when they
have a mind, so maybe only normal moves are penalized and combat moves (roll
some dice) are at normal rates?

Also, remember your racial antipathy for all things feline (like Kzinti).

From: Edward Lipsett <translation@i...>

Date: Tue, 04 Mar 2003 10:05:39 +0900

Subject: Re: Space Rodents

General note on space rodents in general:

I wrote up a bit on space rodentish aliens years ago, and one piece I remember
that might be worth bringing up is that they don't mind squeezing into a very
small space with a dozen friends.

This was a nasty surprise for Terran marines who attempted to board their
ships, as they turned out to hold 3 times as many warm fighting bodies as a
Terran ship of comparable size.

Not much to do with any GZG product, actually, but at any rate I would have
mice be prepared to throw away warm bodies (they nurture fast and in quantity)
for tactical gain, and be able to stuff more warm bodies into a given volume
than other races (an APC carrying 24 soldiers instead of 7,
maybe?).

FWIW.