From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 3 Mar 2003 19:57:28 -0500
Subject: Space Rodents
Glenn If you make armour a bit lighter, you'll tend to take more wounds. That'll tend to mean more checks for unknown casualties and more outright deaths. I'm not sure you need to go as far as piling additional wound severity modifiers on. You should experiment with both. Aren't mice nearsighted? They might not be able to spot past 4 range bands.... For scaling weapons: I wouldn't worry too much. Just give a size 0.5 vehicle 2 or 3 internal spaces (a mouseketeer maybe only takes 0.5 as cargo) so it only gets one class 1 weapon or maybe a couple of LMG/SAWs. The other thing to do with movement if cm don't appeal, just downshift all moves by one die type (light troops move 6 instead of 8, normal troops 4 instead of 6, etc). But OTOH, mice can go like a bat out of heck when they have a mind, so maybe only normal moves are penalized and combat moves (roll some dice) are at normal rates? Also, remember your racial antipathy for all things feline (like Kzinti).