Space carrier fighter philosphy [FT]

1 posts ยท Oct 21 1998

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 21 Oct 1998 18:04:28 -0500

Subject: Re: Space carrier fighter philosphy [FT]

Binhan spake thusly upon matters weighty:
> If you are going to use modern carriers as examples for carrying

Interestingly enough, despite your following point about the distance from
extra planes (good point!), money may limit your supply of spares. Cash always
tells, but that doesn't mean military designers might not design for extra
spares (even if you never get em...)

In addition, how
> far are you really from getting extra planes on a modern carrier? 12
with
> stores or armed weapons.

I'm thinking you'd need between scenario unpacking. That's what SFB did and it
made some sense. It took some time (I said 12 turns, assuming 15 minute turns,
per fighter (Los, I did not mean 3 turns per squadron), so unless you want to
launch understrength squadrons, it might take as long as 72 FT turns for one
team to put
together a squadron from spares - so probably not within the confines
of your average FT game - more of a between games re-armament.

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