From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 21 Oct 1998 18:04:28 -0500
Subject: Re: Space carrier fighter philosphy [FT]
Binhan spake thusly upon matters weighty: > If you are going to use modern carriers as examples for carrying Interestingly enough, despite your following point about the distance from extra planes (good point!), money may limit your supply of spares. Cash always tells, but that doesn't mean military designers might not design for extra spares (even if you never get em...) In addition, how > far are you really from getting extra planes on a modern carrier? 12 with > stores or armed weapons. I'm thinking you'd need between scenario unpacking. That's what SFB did and it made some sense. It took some time (I said 12 turns, assuming 15 minute turns, per fighter (Los, I did not mean 3 turns per squadron), so unless you want to launch understrength squadrons, it might take as long as 72 FT turns for one team to put together a squadron from spares - so probably not within the confines of your average FT game - more of a between games re-armament. /************************************************