Sorta Off Topic, Orbital Bombardment and Long

6 posts ยท Mar 13 2000 to Mar 15 2000

From: Imre A. Szabo <ias@s...>

Date: Sun, 12 Mar 2000 21:33:52 -0500

Subject: Sorta Off Topic, Orbital Bombardment and Long

This is sorta off topic because the ground combat system is Ogre/Gev,
and the strategic system is Stellar Conquest, but the ship combat system is
FT, so it sorta isn't off topic... You have been warned...

This is what I have developed to use, if you see any problems, please let me
know. I'll probably be starting the campaign next week, if all goes well...
Ground combat will be done with counters on my old PanzerBlitz, PanzerLearder,
and ArabIsreali Wars mapboards. Heresy, I know, but we'll be fighting too many
battles for time consuming ground miniture set up and stikes. Termonology, B =
Barren planet, MT = Minimal Terran planet, ST = Sub Terran planet, T = Terran
planet.

9. Ortillary: Step 1: Determine ships in orbit over the battle field. Attacker
divides his fleet up and place it into all, some, or none of the six orbital
positions. 1d6 is then rolled to determine which one of the orbital positions
is over the battle field on turn 1. Each turn the, the position increments by
1, with 6 incrementing to 1. Only ships in orbit over the battle field may
conduct orbital bombardment that turn. Note that Needle Beams are handled
separately. Step 2: Attacker declares his target hexes and what he will be
firing at each hex (for the fleet, not individual ships).
 Step 2: Attacker rolls for accuracy of each barrage.  1-3 on target,
4-5 off by one hex, 6, off by two hexes.
Step 3: Roll 1d6 for direction of error, if needed. Step 4: Roll for damage of
the barrage. Beams and Sub Munition Packs roll as normal at the shortest range
band, less screening effect of the atmosphere, B none, MT, level 1, ST level
2, and T level 3. Note that this screening effect does effect SMP's. Pulse
Torpedoes roll to hit,
with B at 2+, MT at 3+, ST at 4+, and T at 5+.  Salvo Missiles roll to
lock on, B with 1d6, MT with 1d6-1, ST with 1d6-2, and T with 1d6-3.
Each missile or torpedo does 1d 6 points of damage. Beams and SBM due
normal damage, including re-rolls.
Step 5: Apply full value of the barrage to all units in the barrage hex, and
one half value to all units in the adjacent six hexes. OGRE's halve all damage
from Orbital Barrages, but must check for every system
on the OGRE.  The -1 for stealth OGRE's does count.  Fighters use their
listed D value to survive Orbital Barrages.

Needle Beam in orbit over the battle field nominate a target unit or OGRE
system and roll 1d6. On a 6, that unit or system is destroyed regardless of
all other considerations. On a 5, that unit or system undergoes a strength 1
attack.

Thank for any feedback,

From: Donald Hosford <hosford.donald@a...>

Date: Sun, 12 Mar 2000 23:41:07 -0500

Subject: Re: Sorta Off Topic, Orbital Bombardment and Long

Your system sounds interesting. Could you send me a copy of your notes off
list?

Sounds like you found a simple way to handle orbital bombardments. It occures
to me that you might use the same procedure to handle important planet based
facilities, ect.

Thanks

From: JohnDHamill@a...

Date: Mon, 13 Mar 2000 15:39:59 EST

Subject: Re: Sorta Off Topic, Orbital Bombardment and Long

In a message dated 3/12/00 10:47:15 PM Central Standard Time,
> Hosford.Donald@ACD.net writes:

<< Your system sounds interesting. Could you send me a copy of your notes off
list?

Sounds like you found a simple way to handle orbital bombardments. It occures
to me that you might use the same procedure to handle important planet based
facilities, ect.
> [quoted text omitted]
Yes, please! Me too! It sounds like a great system for a campaign...

John

From: Bren Mayhugh <jygro@h...>

Date: Mon, 13 Mar 2000 16:31:35 EST

Subject: Re: Sorta Off Topic, Orbital Bombardment and Long

> << Your system sounds interesting. Could you send me a copy of your

This Campaign idea sounds pretty solid and I think a lot of people on the list
might want to see what you have done. Either by mailing it here or

seting up a web page on it. In any case, I would like to see it so if you
don't want to send it to the list, please send a message to me off list.

From: Imre A. Szabo <ias@s...>

Date: Tue, 14 Mar 2000 14:08:57 -0500

Subject: Re: Sorta Off Topic, Orbital Bombardment and Long

Alright, assuming there are no mass appeals to not post them, I will post them
to the mailing list when I finish version 1.3 in a day or two. Mostly minor
changes and getting rid a couple of contradictions. And a very optional rule
that the "Alarishi contingent" should find interesting...

IAS

> Bren Mayhugh wrote:

> ><< Your system sounds interesting. Could you send me a copy of your

From: Laserlight <laserlight@q...>

Date: Tue, 14 Mar 2000 19:22:33 -0500

Subject: Re: Sorta Off Topic, Orbital Bombardment and Long

From: Imre A. Szabo <ias@sprintmail.com>

> Alright, assuming there are no mass appeals to not post them, I
Mostly minor
> changes and getting rid a couple of contradictions. And a very

Antimatter ortillery, I assume?

("hey--we have no habitable planets anyway")