From: Nathan rolfe <ace_hole@h...>
Date: Thu, 27 Jan 2000 18:03:22 PST
Subject: Some ideas
Here are some ideas my flat mate made up for hard shields and sand casters HARD SHIELDS Mass: 3 (or 5% of ships mass if greater) Points: 9 (or 3x mass if greater) Hard Shields are an impenetrable electromagnetic wall of force used by a few space craft in place of a physical heat shield, it also has the bonus ability in that it acts like a GRAV field which stops the craft from impacting on a planets surface. The shield projects through a 90 degree arc from the ship, this is usually the underside, but can be through the front for a bow first re-entry. In game terms this will give a ship a +3 modifier when entering a planets atmosphere. In the game it may be employed as a defensive screen which will stop any attack (this includes missiles and fighters), but it will also stop (not allow) any attack from the defending ship until the next turn when the shields are shut down. SAND CASTERS Mass: 1 Points: 3 Sand Casters can be bought like armour, the player must declare that he will fire them and how many he will fire before the attacker rolls any dice but after weapon allocation. Unlike armour sand caster are not lost when checking of damage, they are crossed of when they are fired. Each sand caster fired will reduce the number of dice rolled by the attacker by one, it has no effect on fighters or missiles (this includes Kra'Vak railguns and scatter packs). Another thought is that each sand caster fired will incur a -1 modifier on only one dice, allocated by the defender.12/01/0012/01/00 i.e.: one sand caster will give a -1 on one dice, two on two