Some House rules for comment (SFB universe)

2 posts ยท Oct 5 1998 to Oct 6 1998

From: chadtaylor <chadtaylor@d...>

Date: Sun, 4 Oct 1998 21:50:32 -0400

Subject: Some House rules for comment (SFB universe)

Since I have picked up the Fleet Book I'm considering rewriting my Star Trek
rules (based on the SFB version of the universe). I wanted to present a few
systems here for comment. While I'm not a big fan of the ST universe, I have a
decent model collection and it is an easy way to introduce people to the game.

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The first option uses screens in place of ST shields. Since most ships in SFB
had stronger forward shielding than in other areas I have been using the
following rule.

Point Screen

Allows an additional screen level through one arc only.

Mass: 1 (or 2% of ship MASS if greater) Cost: MASS X 3

This is Vs the 5% cost of a normal screen. I've considered going down to 1%,
but that seems too efficient.

*********************************************************************

The second option, the one I favor now, is dropping the use of screens for
shields. Instead, a modified Hull armour rule will be used to model
shields.  Effects from weapons and re-rolls are as per normal Hull
Armour.

General Shield

Works and costs the same as the normal Hull Armour rules. The exception is
that damage control parties can repair General Shield points. This bonus
should probably cost an extra point per mass, but if the General Shield isn't
used against the normal Hull Armour rules (universe specific) then there
shouldn't be a problem.

Point Shielding

Mass:  1 mass per  3 boxes of shielding/defense Cost: Mass X 10

Each box of shielding will absorb damage through only one arc. When the ship
is designed the player must state through which arcs each box provides
protection. One method is to place the boxes at the top, corners, sides or
bottom (depending) of the ship display. The boxes being marked off as the ship
takes damage through the represented arc. As with General Shields, Point
Shielding can be repaired by damage control parties. Point Shielding is
damaged (marked off) prior to General Shielding being damaged.

*********************************************************************

The idea with the second option (less so with the first) is to add the
tactical challenge of not just moving your ships to keep your weapons in arc
and your opponents weapons in arc but also to maneuver so as to keep arcs that
have lost their shielding away from an opponent while attempting to maneuver
into an opponents like arc. The two may not always be the same. Point
Shielding (hull armour variant) is easily changed to a Hull Point Armour
variant for those who want to experiment with ships designed to with stand
damage better from one direction. I'm considering something like this for the
Kra'Vak. The Point Shielding (Hull Armour variant) should probably have a
limit on the amount of shielding placed in one arc, something like any one arc
cannot be twice as strong as an arc beside it perhaps. Before I make any
decision I wanted to see what others might have to say. Option two is where
I'm going to go, but I had been using the first for awhile and thought I would
include it also.

Just a few thoughts at the moment

Chad

From: Brian Bell <bkb@b...>

Date: Mon, 05 Oct 1998 20:37:43 -0700

Subject: Re: Some House rules for comment (SFB universe)

Shields for SF Another option is: 5 tons per shield generator. Each shield
generator takes 5 points of damage to destroy. Each shield generator
automatically stops ALL damage from the 1st attack (weapon) against the ship.
Then damage is applied to the shield generators. Then against the ship.
Maximum of 2 shields.