Some DSII questions

3 posts ยท Mar 5 1998 to Mar 6 1998

From: Tony Christney <tchristney@t...>

Date: Wed, 4 Mar 1998 21:46:19 -0800

Subject: Some DSII questions

Hi everyone,

Some friends and I had a game of DSII tonight and I have some questions
regarding some of the things that happened:

1. I fired a SLAM/4 at some vehicles. The main target was destroyed.
Two other vehicles were caught in the fire zone. While drawing chits
for the other vehicles, I drew a SYSTEMS DOWN - FIRER chit. Does this
nullify all of the hits? I argued no, since it doesn't make sense that there
should be a greater chance of losing your systems just because of the spread
of a SLAM causes it to hit several targets. Basically the problem is that the
rules don't specify the effect of this chit on damage that has already been
resolved, even though it was technically from the same attack. The same
question also goes for multiple barrel weapon systems.

2. This one actually came up in an earlier battle. It seems that a unit that
is either BROKEN or ROUTED would never actually have to retreat at all,
provided you tried to rally them every turn. The rules clearly state that
rallying uses up the units' activation, implying that they can't move if they
fail. This seems wrong to me. Should the rule say
that the movement must be made _before_ they can attempt to rally? Or
should it say that a unit can only attempt to rally after it has retreated to
cover? Or is there another interpretation altogether?

Thanks in advance.

From: Geo-Hex <geohex@t...>

Date: Thu, 5 Mar 1998 11:52:46 +0000

Subject: Re: Some DSII questions

> Date: Wed, 4 Mar 1998 21:46:19 -0800

> Hi everyone,

We have had this happen, and we negate the current chit draw only (i. e. the
draw for the spread) and mark the firing vehicle as systems down. Damage from
the original hit we leave in place. We have the same thing come up for
artillery fire on vehicles (where special chits are in force) and put a tube
down on the battery firing.

> 2. This one actually came up in an earlier battle. It seems that a

We look upon activation as "controlled movement" and Broken or Routed movement
as uncontrolled. I always move a broken unit to the nearest cover first on
activation and once there it can use its next activation to "rally"(of course
following all the rules for doing so).

Routed units we consider a special case and we move them down a road or other
clearly defined route back to their entry point or into cover if cover is on
the way to their entry point. We then allow the leader unit to attempt to
rally AFTER the routed unit has been moved. Even after this has been
accomplished the routed unit is now considered broken and will still be forced
to find cover.

I know this isn't in the rules but we feel it is in the flavor of the rules
and it seems a logical way to handle it.

KR

> Thanks in advance.

From: Tony Christney <tchristney@t...>

Date: Thu, 5 Mar 1998 22:50:15 -0800

Subject: Re: Some DSII questions

> Hi everyone,

I forgot to add: what about DFO pods? Would they cause a systems down of the
aircraft? This wouldn't make much sense.

> 2. This one actually came up in an earlier battle. It seems that a

Yes, that makes sense. Thanks!

> Thanks in advance.