Some advice

9 posts ยท Feb 19 2003 to Feb 20 2003

From: Bradley, Jason (US - Minneapolis) <jabradley@d...>

Date: Wed, 19 Feb 2003 14:12:56 -0800

Subject: Some advice

Ok, having settled on 15mm for SG, I now need to decide what I want to
purchase, other then the rules!:) So, My goal would be to purchase a force in
a similar format to the Hammers
Slammers, mobile GEV cavalry/armored.  I am not sure if the Slammers
minis come in 15mm or not, but I wouldn't mind using something else like OUDF
or something. However vehicles are another issue, Does anyone have any
suggestions for vehicles I could use? Also, suggestions for squad compositions
and numbers would be helpful, I am not sure what size a force should be for a
good sized game.

Thanks

From: Allan Goodall <agoodall@a...>

Date: Wed, 19 Feb 2003 16:23:55 -0600

Subject: Re: Some advice

On Wed, 19 Feb 2003 14:12:56 -0800, "Bradley, Jason (US - Minneapolis)"
> <jabradley@deloitte.com> wrote:

> Does anyone have any

A good sized game to begin with is about a platoon in size per side. That's
one command squad and three or four squads, plus a vehicle per each (since you
want a mechanized force). For a single evening, or afternoon long game you can
play at about 2 platoons per side. A company is generally 3 platoons per side
plus additional special weapons forces. I find a company is a bit big (it
results in a _long_ game) but you might want the extra squads in a two
platoon game. Somewhere along the lines of 80 or so figures per side will keep
you
_more_ than adequately set up for a fair bit of time.

I suggest sitting down and working out your organization first. I typically
have three squads, a command squad, a PA squad, and maybe a missile
and/or EW
and/or medic team per platoon. Since the PA move on their own, I'll need
a minimum of 4 vehicles, and a maximum of 6 or 7 vehicles for the platoon. You
want to figure out how big each squad is, and what support weapons they have.
My NSL look pretty much like the ones in the back of the book, but my Japanese
have two SAWs per squad and either a missileer or one or two attached missile
teams. Figuring out the organization will let you know how many figures you
will need as far as support weapons and leaders go.

For vehicles, there aren't a lot of 15mm vehicle suppliers. I usually kitbash
Rocco minitank vehicles. They are plastic, but they come preassembled and are
very good for kitbashing. I don't know of any vehicle that would match the
Slammers' open topped combat cars, but you can easily convert regular tanks or
other vehicles into GEVs and/or anti-grav vehicles.

You probably want 1 APC per regular squad and one for the command squad. You
can make do with putting a small command squad in with a regular squad sharing
an APC. You can also put the command squad and any additional teams (EW,
Forward Observer, medic, etc.) in one vehicle, if you want to keep the number
of models to buy down to a more managable level. Otherwise, at some point
you'll start to consider giving each team its own vehicle.

From: Bradley, Jason (US - Minneapolis) <jabradley@d...>

Date: Wed, 19 Feb 2003 14:33:50 -0800

Subject: RE: Some advice

Thanks for the info Allen!! Can you recommend a squad size? I am thinking of a
heavy support weapon of some SAW in each (if it works that way in SG) and then
a Squad of Anti Tank type stuff per platoon. Haven't thought of medics but
might make them a detachment.

Thanks Jason

[quoted original message omitted]

From: Allan Goodall <agoodall@a...>

Date: Thu, 20 Feb 2003 08:25:58 -0600

Subject: Re: Some advice

On Wed, 19 Feb 2003 14:33:50 -0800, "Bradley, Jason (US - Minneapolis)"
> <jabradley@deloitte.com> wrote:

> Thanks for the info Allen!! Can you recommend a squad size? I am

Modern US squad size is 9. That works well, if you want to double up on
support weapons (i.e. two SAWs in a squad). That would give you 6 troopers,
two support weapons and a squad leader.

My NSL are as written in the book with 6-trooper squads. I used to move
the missile units out of the squads as they require an action on their own to
fire (they can't fire with the rest of the unit). However, I've been
playtesting a house rule that allows missiles to fire at PA as though they
were vehicles, and I let the rest of the unit fire at the PA with the same
action. I also let the missile troops carry another weapon (an AAR, usually)
for times when they aren't firing missiles.

My Japanese use 8-trooper squads, usually.

Don't forget to give your squads some IAVRs...

From: Laserlight <laserlight@q...>

Date: Thu, 20 Feb 2003 09:41:26 -0500

Subject: Re: Some advice

On Wed, 19 Feb 2003 14:33:50 -0800, "Bradley, Jason (US - Minneapolis)"
> <jabradley@deloitte.com> wrote:

> Thanks for the info Allen!! Can you recommend a squad size? I am

Take a look at http://www.stargrunt.ca/toe/toe_index.htm including the
first article listed.

From: Bradley, Jason (US - Minneapolis) <jabradley@d...>

Date: Thu, 20 Feb 2003 06:51:13 -0800

Subject: RE: Some advice

I was thinking of going with the 9 man squad, one support weapon in each. I
assume they have disposable IAVRs for standard infantry use?

Jason

[quoted original message omitted]

From: Bradley, Jason (US - Minneapolis) <jabradley@d...>

Date: Thu, 20 Feb 2003 06:52:29 -0800

Subject: RE: Some advice

Awesome! Thanks for the link!!

Jason

[quoted original message omitted]

From: Allan Goodall <agoodall@a...>

Date: Thu, 20 Feb 2003 09:13:49 -0600

Subject: Re: Some advice

On Thu, 20 Feb 2003 09:41:26 -0500, "laserlight@quixnet.net"
> <laserlight@quixnet.net> wrote:

> Take a look at http://www.stargrunt.ca/toe/toe_index.htm including the

For some reason I hadn't read it before this...

It's a good article, though I noted a minor error. Historical squad sizes went
as high as 16, and that's just from what I know of. Of course "historical" is
hard to pin down, as it might just mean modern warfare. But I do know that
some squads in WW2 were as unwieldy as 16 men.

From: Laserlight <laserlight@q...>

Date: Thu, 20 Feb 2003 11:20:26 -0500

Subject: Re: Some advice

> Take a look at http://www.stargrunt.ca/toe/toe_index.htm including the

Allan said:
> It's a good article, though I noted a minor error. Historical squad

I was thinking of WW2 and later

> But I do know that some squads in WW2 were as unwieldy as 16 men.

USMC had 13 at one point, IIRC--who had 16?