Soap Bubble Carrier Prevention

3 posts ยท May 9 2002 to May 9 2002

From: Alan and Carmel Brain <aebrain@w...>

Date: Thu, 9 May 2002 16:04:15 +1000

Subject: Soap Bubble Carrier Prevention

Some ideas about de-fanging the "All Soap Bubble Carrier Fleet", without
needing too many changes to the rules.

a) Limit the number of fighters that can attack 1 target. It's the ability of
a zillion fighter groups to all attack one vessel and overwhelm its defences
that's the problem.

b) Limit the number of fighters that can be launched to some multiple of the
*hull boxes* of the carrier. Say 1 fighter per 2 hull boxes per turn. So
a soap-bubble
carrier capable of launching only 1 group per turn would require 12 hull
boxes, plus the 9 mass for the hanger.

c) Make PDS more deadly vs large numbers of fighters.

One thing I've been thinking about is as follows:

Only 1 PDS can fire at a single fighter group.
Each PDS kills D6-1 fighters, or D6-3 heavy fighters.
Any PDS that misses can fire again at a target that hasn't been fired at yet.

So a ship with 4 PDS vs 7 fighter groups can shoot at 4 fighter groups
initially.
Say it rolls 3,5,1,6. This kills 0+2+4+5 fighters. The PDS that missed
can fire again at one of the other 2 groups that hadn't been fired at. Say it
rolls 4, killing 3 fighters. Of the 6 attacking groups, their strengths are
now
6,6,4,3,2,1.

Note that if a single fighter group had attacked, only 1 PDS could fire at it
(so on average, it would only take 3 casualties, regardless of the number of
defences).

This mechanic makes fighters *less* vulnerable when used in small quantities
vs targets with heavy defences, but *more* vulnerable to ships with only 1
PDS.

Anyone out there care to try making some PSB that will fit this

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Thu, 09 May 2002 07:46:39 -0700

Subject: Re: Soap Bubble Carrier Prevention

> On 5/8/02 11:04 PM, "Alan E Brain" <aebrain@webone.com.au> wrote:

> a) Limit the number of fighters that can attack 1 target. It's the

This seems like the easiest potential "fix," that requires the least amount of
tweaking other rules. KISS

From: Charles Taylor <charles.taylor@c...>

Date: Thu, 09 May 2002 19:27:41 +0100

Subject: Re: Soap Bubble Carrier Prevention

In message <3cda115f.796b.0@webone.com.au>
> "Alan E Brain"<aebrain@webone.com.au> wrote:

[snip a) & b)]
> c) Make PDS more deadly vs large numbers of fighters.
[snip example]
> Note that if a single fighter group had attacked, only 1 PDS could
Well, 1D6-2 brings it in line with the Earthforce Sourcebook (which IIRC
didn't have heavy fighters).

A variant is to keep the PDS attack rolls as in FB1/2, but add you ruse
that a PDS that misses can attack another target, they'll do less kills per
attack, but as their chance of hitting is lower, they get more attack
opportunities.