From: Tom B <kaladorn@g...>
Date: Tue, 19 Nov 2002 12:56:29 -0500
Subject: Smart mines
One way to represent this: The entire board is a minefield. Targets get attacked (beam dice?) by X number of mines per turn, where X gets smaller the faster the ship is moving. Perhaps (if cinematic): Speed 30 = no mines 24-29 = 1 beam dice 19-24 = 2 beam dice etc. 1-6 = 5 beam dice 0 (sitting duck) = 6 beam dice This is a no bookkeeping way to "keep the players fleet moving". If they zip around and move quickly (or get in the board and off the board), they take very little minefield damage (represents mines not having time to concentrate where they are). If they lumber about or go slowly, the mines get time to concentrate. This is an abstraction, but that's a lot of what FT is about - try for an effect rather than a specific detailed description of mechanism. Note this doesn't tie you to any particular interpretation of the mines attack. You could use other die mechanics other than beam dice. Tomb