Small ships and Wall of Battle

3 posts ยท Sep 13 1999 to Sep 14 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 13 Sep 1999 16:02:13 -0400

Subject: Small ships and Wall of Battle

Jutland had destroyer and light cruiser squadrons engaging
each other, if I recall--the big boys were preoccupied with
each other, and probably would have had trouble hitting the small fry anyway.

** Hit difficulty based on size profile is an absent concept in FT... except
that you cannot engage fighters till they hit a certain range. Ships
marginally bigger (less than 10 mass) are easy to hit at all ranges. Has
anyone experimented with a mass based modifier to effective range? If so, I'd
be interested in seeing what they implemented.

There was an action in WW2 in which the Americans had an ambush. Japanese
fleet came steaming through a channel, USN DD's on either side engaged with
torpedoes while the American heavy ships crossed the Japanese T and
obliterated them.

** I wonder if the big ships could go into as shallow an area as the DDs...
another thing FT doesn't have. Shallow space...? I think not.
Though this is the kind of battle I was thinking of - where small
ships had a point in being there.

I can't think of an occasion (which may mean nothing as I'm not a naval
historian) when DD's were worth bringing to the
party--except for the threat of torpedoes.  The equivalent,
I'd say, is a rack of SM's, capable of doing heavy damage in
one punch--but torps don't take up as much space on a real
DD as a SMR would on a FTFB ship. But if you allocated each DD a MT missile,
or figured out some way to split a SMR rack among a DD squadron, you could
make it work.

** PTs! or SML/SMRs. Or mounting a small (one or two) class III beams.
Or up armouring the popcorn to make it harder to snuff.

** If you had target profile or mass affecting your shooting (assume
big ships are easier to hit given the lack of shape/profile granuarity
in our design system - in a system that allowed it, ships with smaller
front-on cross sections would be able to mount fewer front facing
weapons - but the broadside would be nasty), that would make small
ships more viable. At range, the only worthwhile targets would be the big
ones.

** Just off the top of my head, no particular thought put into it:

Effective Range = Actual Range + Mass-Range Modifier (MRM)

How to calculate some sort of an MRM?

It shouldn't be a set quantity, otherwise you get silly things like a small
ship 1" away being treated as 6 or more inches away. It should be something
expressed in the form of "for every full x inches range, add another inch to
range".

sqrt(mass)
Mass 1-3: 1" per extra inch
Mass 4-8: 2" per extra inch
Mass 9-15: 3" per extra inch
Mass 16-24: 4" per extra inch
Mass 25-35: 5" per extra inch
Mass 36-48: 6" per extra inch
Mass 49-63: 7" per extra inch
Mass 64-80: 8" per extra inch
Mass 81-99: 9" per extra inch
Mass 100-120: 10" per extra inch
Mass 121-143: 11" per extra inch
Mass 144-168: 12" per extra inch
Mass 169-195: 13" per extra inch
Mass 196-224: 14" per extra inch
etc.

(Notice this progresses on the square of mass as presumably cross section
increases roughly on this progression)

If you had something like this, and you had two enemy fleets at 30", composed
of mass 100 BCs and mass 15 FFs, you'd have the BCs firing at each other at an
effective range of 33", and the FFs would be targetted as if they were 40"
away, making them a poor choice.

I think I'll try a scenario with something like this and see what this does
for the small fries.

And I'm still interested if anyone has any other historical battles they'd
care to comment on where smaller vessels participated with the big boys.

From: John Leary <john_t_leary@y...>

Date: Mon, 13 Sep 1999 15:38:45 -0700

Subject: Re: Small ships and Wall of Battle

> Thomas Barclay wrote:
...Snip...JTL
> ** Hit difficulty based on size profile is an absent concept in FT...
...Snip...JTL
> Thomas Barclay

A long time ago, I made a suggestion for this.

Escorts: minus one on the die roll. Cruisers: No modifier Capital: Plus one on
the die roll.

This was for FT2.0 and should not allow anything but a natural 6 if using the
FTFB.

Bye for now,

From: PCARON <Pcaron@c...>

Date: Mon, 13 Sep 1999 18:14:33 -0700

Subject: Re: Small ships and Wall of Battle

We wanted to preserve our smaller ships in battle but still keep the game
mechanics simple. We decided that for our games, any ship with a thrust
6 was agile enough to earn a -1 to hit penalty.  A ship with thrust 8 is
-2
to hit. Note: a roll of a 6 ALWAYS hit, regardless of penalty.

Works for us...

Pete

[quoted original message omitted]