SLAM system For SG2

3 posts ยท Jul 6 1999 to Jul 7 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 6 Jul 1999 15:33:06 -0400

Subject: SLAM system For SG2

These are my rules for use of SLAM in SG2. I wrote them with the idea
of using them from a vehicle platform as a direct-fire weapon (from my
Aliens VTOL gunship).

Available in sizes 3-5.

Fires as Crew Quality vs. Raw Range die.

Raw Range die @ 12" or less is D4, up to 24" is D6, up to 36" is D8, up to 48"
is D10, up to 60" is D12.

If Range Die => Crew Quality Die, Deviate in Direction D12, Distance using
same die as Raw Range.

If Range Die < Crew Quality Die, impact at target point.

MAJOR hit means double impact.

3" x 6" beaten zone for size 3, 4"x8" for size 4, 5"x10" for size 5 (that's a
huge salvo launcher!).

Impact as artillery (choose type).

If GP, D8 impact vs. Infantry or Point Targets.

If AP, D12 impact vs. Infantry and D8 vs. Point Targets.

If AT, D6 impact vs. Infantry and D12x2 Impact vs. Armour.

Comments are welcome, especially on how/if this needs changed to
support it as an indirect fire system. It seems in SG2 most vehicle mounted
weapon systems are "under ranged" wrt to their DS2 counterparts, so I followed
that trend. 60" is a long distance on the SG2 battlefield.

From: Adrian Johnson <ajohnson@i...>

Date: Tue, 06 Jul 1999 18:07:29 -0400

Subject: Re: SLAM system For SG2

> Fires as Crew Quality vs. Raw Range die.

Question - if your firing action is Quality vs. Range die, then you're
rolling 1 die vs. 1 die. How do you get a major hit (which is when BOTH firing
dice beat the defense die)?

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 7 Jul 1999 12:47:17 +1000

Subject: RE: SLAM system For SG2

To make it simpler, how about:
Quality + FC vs Point target range die (no modifier for cover).
(ie: size 1 targets = 12" bands, size 2 = 24" bands etc).

Miss = artillery scatter using LARGEST attack die roll Minor hit = artillery
scatter using LOWEST attack die roll Major hit = direct hit Blast area is
equal to the size class in radius
(ie: class-3 = 6" diameter blast - medium artillery).
Impact is as normal artillery rounds (smoke, GP, AP, AT)

This should balance between having an direct fire artillery attack & being
able to damage the target, as well as simplify the math down. The larger
vehicles are still mostly immune to the damage, but there is still the
potential to immobilize or damage them, while still dealing with large numbers
of infantry. There is also the potential for really bad shots to scatter &
take out the launching vehicle (don't you hate those misfires...)

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa

> -----Original Message-----