From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 6 Jul 1999 15:33:06 -0400
Subject: SLAM system For SG2
These are my rules for use of SLAM in SG2. I wrote them with the idea of using them from a vehicle platform as a direct-fire weapon (from my Aliens VTOL gunship). Available in sizes 3-5. Fires as Crew Quality vs. Raw Range die. Raw Range die @ 12" or less is D4, up to 24" is D6, up to 36" is D8, up to 48" is D10, up to 60" is D12. If Range Die => Crew Quality Die, Deviate in Direction D12, Distance using same die as Raw Range. If Range Die < Crew Quality Die, impact at target point. MAJOR hit means double impact. 3" x 6" beaten zone for size 3, 4"x8" for size 4, 5"x10" for size 5 (that's a huge salvo launcher!). Impact as artillery (choose type). If GP, D8 impact vs. Infantry or Point Targets. If AP, D12 impact vs. Infantry and D8 vs. Point Targets. If AT, D6 impact vs. Infantry and D12x2 Impact vs. Armour. Comments are welcome, especially on how/if this needs changed to support it as an indirect fire system. It seems in SG2 most vehicle mounted weapon systems are "under ranged" wrt to their DS2 counterparts, so I followed that trend. 60" is a long distance on the SG2 battlefield.