Size of Orbital Bases

7 posts ยท Jun 8 1999 to Jun 9 1999

From: Channing Faunce <channing@g...>

Date: Tue, 08 Jun 1999 19:48:38 -0400

Subject: Size of Orbital Bases

I'm trying to decide on how big (Mass points) an orbital defense platform
should be for a *possible* upcoming PBEM. I'm leaning towards
2-3 times as large as a fleets SDN. Any suggestions?

Chan

From: Mike Wikan <mww@n...>

Date: Tue, 8 Jun 1999 16:53:34 -0700

Subject: RE: Size of Orbital Bases

Hmm it depends if you want one BIG Wave Gun target or a bunch of little
ones...

> -----Original Message-----

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 9 Jun 1999 10:23:26 +1000

Subject: RE: Size of Orbital Bases

About 300-400 mass is large enough, as any larger & it gets unwieldy for
play.

eg: MD:1 (station keeping thrust) Hull (strong) Screen:2
This leaves 45% for weaponry, including at least 1 class-4 in each arc.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly (CB)
Fleet Admiral Alberto Doyle - NKV Vesuvius (LFI)

> -----Original Message-----

From: Jean-Pierre Fiset <Jean.Pierre.Fiset@e...>

Date: Tue, 8 Jun 1999 21:20:40 -0400

Subject: RE: Size of Orbital Bases

Nice try!

> ----------

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Tue, 8 Jun 1999 21:13:48 -0700

Subject: Re: Size of Orbital Bases

> I'm trying to decide on how big (Mass points) an orbital defense

I'd agree with the previous post of approximately 400.

After all, it would be the devil of a time moving the things, so you need to
make sure that they're at the right spot in the right system. Add to that the
fact that someone has to pay for the thing, and "titanic" spacestations soon
become unfeasable.

In fact, I'd recommend a slightly different strategy for orbitral defense. One
larger "control" station (perhaps planetbound?) and several smaller satalites
(say MASS 80). That way a tug could easily mover them, and you can design them
to take advantage of mutual support and interlocking fields of fire.

I'm just brainstorming out loud here, but it seems like it might work.

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 9 Jun 1999 14:20:12 +1000

Subject: RE: Size of Orbital Bases

It really comes down to your defensive doctrine. 1 big station might remain
combat effective for longer, but the cost in time & resources to replace it is
astronomical, but a larger number of small satellites gives redundancy at a
cost of having to replace destroyed stations on a fairly frequent basis.
Another thing to keep in mind, in campaign games, getting a station of that
size built could take several turns, during which the construction works are
very vulnerable to a sneak attack by your enemies.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly (CB)
Fleet Admiral Alberto Doyle - NKV Vesuvius (LFI)

> -----Original Message-----

From: Michael Brown <mwbrown@s...>

Date: Tue, 8 Jun 1999 21:21:25 -0700

Subject: RE: Size of Orbital Bases

FWIW Kaybee has Die Cast Star Wars minis, inculding a god FT size Death Star.

Michael Brown (Who just finished decorating my 4 yr old son's room with TIE
Fighters,
X-Wings
and the Death Star)

[quoted original message omitted]