From: Tony Wilkinson <twilko@o...>
Date: Tue, 23 Mar 2004 19:51:34 -0000
Subject: "Size of a Elephant?"
I have a question for the savants on the list? I'm looking at doing a FT campaign with my club, and I want to give one side (the invaders) a scary new weapon. I rather like the idea of a meson type weapon, that has the possibility a bypassing all armour. This is the basic idea so far:- Range 36mu ( about average I believe for most FT weapons) Hits as Beam weapon Damage hit roll of 4 = 1pt (represents a near miss, 1off armour if ship has armour) hit roll of 5 = 1d3 (a glancing hit, 1 off armour, rest off hull) hit roll of 6 = 1d6 (a hit in the interior of the ship, all off hull) re-roll damage rolls of 6,representing secondary explosions Screens reduce to hit roll by 1 or 2 points Now you are probably thinking, 'not very scary', but here is the kicker. As I recall Meson guns in Traveller were affected by the configuration and size of target So the number of dice you roll is equal to TMF/30 For example if the target is a DD at 30 TMF or smaller you roll 1 die, heavy cruiser such as a Vandenberg or Jerez (80 and 88TMF) 3 dice, BDNs such as the Excalibur (140 TMF) 5 dice and against a Jeanne D'Arc (280 TMF) 10 dice!!! My query is, how big should this weapon be, to be balanced?