Size Class Escalation

3 posts ยท Jun 29 2001 to Jun 29 2001

From: Donogh McCarthy <donoghmc@h...>

Date: Fri, 29 Jun 2001 13:07:53 -0000

Subject: Re: Size Class Escalation

I'd recommend having a look at these two articles:

One article by David Manley on refitting times
http://www.homestead.com/SFSFWFT/files/SFSFWFT.html#DH

[page down 8 times to the Articles section]

Another by Michael Wong on the science of huge ships
http://www.stardestroyer.net/Empire/Science/Size.html

While neither address the core issue of why capital ships are more expensive
per se than escorts or cruisers they do raise issue like why capital ship
refitting needs to be timed for offensive (and thus warn the target's
intelligence agencies) and why super sized ships represent a huge leap in
technology

From: David Griffin <carbon_dragon@y...>

Date: Fri, 29 Jun 2001 10:47:44 -0700 (PDT)

Subject: Re: Size Class Escalation

I don't know about all of you, but a lot of my choice for ships to use has to
do with the cool models I buy and would like to see on the table. I know that
isn't good reasoning as far as reality and force projection needs, but it IS
an important factor in my mind. After all, we're not doing a study for the
military on future combat (at least I'm
not).

So, if you had some cool SDN model you liked to play, you probably wouldn't be
too receptive to being told it's laid up and you can't play it for a few weeks
or real time while it's being fixed despite the fact that a real admiral might
be told just that.

Of course if you're doing a campaign, that's a different matter. You have to
have some restrictions there.

I may have said this before, but I think part of the reason people play SDN's
is that the SDN models are usually some of the most impressive (big, full of
detail, lovingly painted, etc.)

From: Glenn M Wilson <triphibious@j...>

Date: Fri, 29 Jun 2001 16:00:28 EDT

Subject: Re: Size Class Escalation

On Fri, 29 Jun 2001 10:47:44 -0700 (PDT) David Griffin
> <carbon_dragon@yahoo.com> writes:

Weeel, I admit I take a known Alien race from my various old rules, design a
Fleet based on their quirks and preferences, and 'build' the ships to match
that. "Efficiency" is not a driving factor else they become 'men in rubber
masks' again.

Examples to follow.

Gracias,