From: Robert Bantly <bantly_robert@h...>
Date: Thu, 20 Nov 2003 07:28:48 -0800
Subject: Since we're talking FT...ECM
Instead of affecting a firing solution, affect the opponent's initiative instead. If a ship were EW capable, it could try and jam fleet comms, resulting in a negative to opponent's initiative roll. With simultaneous movement, this isn't very important unless you are the crew of a Lancer attempting to sub-munition a DN. Then if you do get to fire first and the dice are good to you, you won't have been vaporized in vain. EW could be a good thing for some, though effects that interfere with the player vis the ships can cause anorak chafing. EW could be an opposed roll between fleets with modifier for quality of system installed (you would have to come up with a fleet average). At single-ship level, it would have too much room for argument.