From: Roger Books <books@m...>
Date: Wed, 19 Jan 2000 15:14:54 -0500 (EST)
Subject: Simultaneous fire
I don't see how it is much of a pain. You make a / when the damage is taken. At the end of the turn you complete the X and do threshold checks. The big question is: If all damage is taken at the same time does that mean you can only make 1 threshold check in a turn? I would say yes. Of course this reminds me of the other complication I see, and that is vector. If you want _accurate_ and easy vectors drop a chit where a ship begins its turn. On the next turn its vector is chit->ship. No tweaking of "that arrow points sort of that way".