simple strategic campaign for FT

5 posts ยท Sep 15 1999 to Sep 16 1999

From: GBailey@a...

Date: Wed, 15 Sep 1999 13:33:04 EDT

Subject: simple strategic campaign for FT

> What? You mean you don't like the Starfire system/interception scale

Not if I want it simple. And his (also Imperial Starfire's) is not simple.

Here's my version: It takes one strategic turn to make a move. The maximum
distance is 2 strategic hexes in a move, 1 hex in an intercept move. Each
strategic hex
represents 0-3 star systems.  An assumption: only one important location

in a hex. Enemy forces in the same strategic hex can combat each other.

partial sequence of my strategic game's turn: ** Movement Phase ** plot action
(Move, Intercept, Hold, Repair, Explore) determine strategic initiative (just
like in FT, except use 2D6) conduct plotted Move actions conduct Intercept
actions combat

Intercepts are one ship at a time in initiative order, and only to an adjacent
hex containing enemy forces. (I added an optional rule for admirals, which can
make a 2 hex intercept, borrowing from Fifth
Frontier War's 0-plotting-factor admirals).

If you want a campaign to set up FT battles then a strategic turn should not
take longer to do than a FT battle, IMHO. It seems some people go down to an
operational level when setting up a strategic campaign.

Glen

(the rest of the post I replied to)
> How about dirt simple:

From: Imre A. Szabo <ias@s...>

Date: Thu, 16 Sep 1999 07:37:01 -0400

Subject: Re: simple strategic campaign for FT

If you want something really simple, you ought to take a look at Dark Nebula
maps I rendered. Dark Nebula is along out of print GDW sister game to
Imperium. For simple campaigns I abstracted interceptions to a die roll based
on thrust and sensors ratings.  It was 2d6 + the thrust rating of the
slowest ship in a task force. You can split task forces anytime, so it
encouraged fast ships to intercept and hold the enemy while slower ships
showed up. Construction was limited to the economic value of the planet, or
the mass of any starbase in the system, whichever is greater. The map does
have jumplines. For movement I use 1 hex per thrust rating, or one jumpline.

From: Doug Evans <devans@n...>

Date: Thu, 16 Sep 1999 08:29:45 -0500

Subject: Re: simple strategic campaign for FT

***
If you want something really simple, you ought to take a look at Dark Nebula
maps I rendered.
***

Yep, it'd be nice. Sure would. Very pleasant indeed.

Er, you have them someplace for us to look at them? ;->=

Last time I heard, you were 'depending on the kindness of strangers' for web
space, though I'm not finding a DN map at Laserlight's place.

Anyway, I'm mostly teasing as I have copy SOMEWHERE at home. I'll take a look.
Did you do any modifications to the map for your campaign?

The_Beast

From: Imre A. Szabo <ias@s...>

Date: Thu, 16 Sep 1999 11:54:19 -0400

Subject: Re: simple strategic campaign for FT

> Anyway, I'm mostly teasing as I have copy SOMEWHERE at home. I'll take

The economic values I used were 50 for outposts, 150 for worlds, and 300 for
capitals. I added an outpost or two (I don't remember) to one of the capital
maps to equalize the income.

From: Los <los@c...>

Date: Thu, 16 Sep 1999 10:41:30 -0700

Subject: Re: simple strategic campaign for FT

Is someone gonna be posting all these rules somewhere. We might be doing at
PBEM campaign? Thanks.

Los

> devans@uneb.edu wrote:

> ***
for
> web space, though I'm not finding a DN map at Laserlight's place.