Simple Simon Sensors

2 posts ยท Apr 11 2000 to Apr 12 2000

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Tue, 11 Apr 2000 14:53:34 -0400

Subject: Simple Simon Sensors

It took a bunch of digging in the archive, but I finally unearthed my own
contribution to the sensor/EW discussion. I'd been looking for ways add
the richness of the sensor system to FT without a new round of die rolls or a
bunch of rule-figuring. My resulting rules are therefore very simple
(should
fit on one page or less - IMO in the sprirt of most of the other FT
rules). It is possibly too simple for many of the other sensor posters so far.

Here's my updated version:

Simple Simon Sensors A diceless tactical and strategic sensor system for FT

Strategic: There should be a difference between sensor traces and more
detailed info,
so I like extreme ranges (basic info out to 600-700"). This would get
you
rough numbers of ships (+/- some percentage if desired) and a guestimate
of total fleet mass (+/- some percentage if desired). (Percentages can
be determined by dice, but can besimply rounded to some significant figure if
you wish to remain truly diceless)

In combat: Range bands
1) 0-12:
a) Players must show current SSD's to each other whenever asked.
2) 12-36:
a) Players can see opponents SSD's when those ships fire or are fired upon. b)
Threshold level of all ships in range is known on demand.
  c) A ship may scan one opposing ship for each firecon it has - can
see the current SSD
3) 36-72:
  a) Ship at this range reveal mass/silhouette.
  b) Crippled/Uncrippled status of all ships in range is known (crippled
=
ship is on last damage row). c) A Ship may scan one opposing ship for each 2
Firecons it has. (Ships
with one firecon can either scan every other turn or roll a die - 1-3
fail,
4-6=success)

Long range weapons: Ships with weapons that can fire to 48" exapand range
bands 2 and 3 by 12". Same pattern with longer range weapons.

Enhanced Sensors: Enhanced sensors increase all bands by 50%. Special sensors
double all bands.

ECM/Stealth hulls:
ECM/Stealth reduces all bands by 1/3 to 1/2.

Fighters: Fighters rely mainly on allied ship sensors, but their own have
range band 1 to 6", rnage band 2 to 12", and no range band 3.

From: Alan and Carmel Brain <aebrain@w...>

Date: Wed, 12 Apr 2000 19:18:36 +1000

Subject: Re: Simple Simon Sensors

From: "Izenberg, Noam" <Noam.Izenberg@jhuapl.edu>
Subject: Simple Simon Sensors

> Here's my updated version:

<snip>

I like. Very much indeed.