Hello all: As you might know I am working on some "Near Future" rules
expansions to Full Thrust. However, I am seriously thinking of submitting the
rules to a new miniature magazine ("MARS"). I think it is about time I started
to put my writing talents to some use and reap whatever rewards I can out of
the free enterprise system. (In short, I want to make some money.) What do you
think? Should I go for it, or am
I shooting too high?
Later, Mark A. Siefert
"Aye, fight and you may die. Run, and you'll live...at least awhile. And dying
in your beds, many years from now, would you be willing to trade
all the days from this day to that for one chance--just one chance--to
come back here and tell our enemies that they may take our lives but they'll
never take our FREEDOM!"
--Mel Gibson (as Sir William
Wallace) "Braveheart"
Date sent: 19-NOV-1996 08:59:15
> Hello all:
> Later,
Go for it. They can only say no.
Hi, Mark,
Sounds like a great idea! Naturally, I assume you will give full credit to
GZG for FT - this is really just a reminder to everyone that it is the
polite thing to do. After all, its free advertising for us and the more
people that discover how great FT (and other GZG products) is/are the
better for all of us!!
As it is unlikely that I could get hold of an American publication
(particularly a new one) here in the UK, I'd appreciate it if you would email
me a copy of your article in due course.
The principle is that provided you don't start quoting wholesale from the
books then any articles such as the one Mark is proposing are definitiely
worth doing - and you get some dosh (hopefully)! Think along the lines
of
"is it possible to play this scenario/background/modification _without_
buying the rulebook?" If the answer is yes, then you are on dodgy ground. I
think you all get the picture.
Please let us all know here of any articles that you submit. Go for it, guys!!
Mike Elliott, GZG
______________________________ Reply Separator
_________________________________
Subject: Should I go for it?
Author: SMTP:owner-ftgzg-l@bolton.ac.uk/ at INTERNET
Date: 19/11/96 10:17
Hello all: As you might know I am working on some "Near Future" rules
expansions to Full Thrust. However, I am seriously thinking of submitting the
rules to a new miniature magazine ("MARS"). I think it is about time I started
to put my writing talents to some use and reap whatever rewards I can out of
the free enterprise system. (In short, I want to make some money.) What do you
think? Should I go for it, or am
I shooting too high?
Later, Mark A. Siefert
"Aye, fight and you may die. Run, and you'll live...at least awhile. And dying
in your beds, many years from now, would you be willing to trade
all the days from this day to that for one chance--just one chance--to
come back here and tell our enemies that they may take our lives but they'll
never take our FREEDOM!"
--Mel Gibson (as Sir William Wallace)
"Braveheart"
E-MAIL: cthulhu@csd.uwm edu WWW: http://www.uwm.edu/~cthulhu
> ----------
(snip)
> I think it is
(snip)
> Please
That should make for beautiful prose ;-)
JP
I think Mark should submit his rules to Mars. I don't know if he'll really
make much money but Mars seems to be a good magazine.
It's got a high cover price, and very little color, but there's lots of rules
and scenarios and not too much advertising. I'd say as small press goes, it
hits the mark better than some others.
And the editor seems very open to space ship miniature games...
Tom
> On Mon, 18 Nov 1996, <cthulhu@csd.uwm.edu> wrote:
> want to make some money.) What do you think? Should I go for it, or
Do it! An independent magazine like "MARS" is the perfect place to start. The
field is wide open, and you don't have to conform to anyone's rules about
"supporting the company's game system".
Do they actually pay anything for articles?
> M.J.Elliott@uk22p.bull.co.uk wrote:
> Sounds like a great idea! Naturally, I assume you will give full
But of course. What kind of writer would I be if I didn't give credit where
credit is due?
> As it is unlikely that I could get hold of an American publication
Will do...
> The principle is that provided you don't start quoting wholesale from
How is that possible? I'm sure what I have in mind could be easily
converted for "other" space combat games. (Are there any others? ;-)
However I want to focus mainly on Full Thrust and how "low tech" concepts can
be introduced into the game. It would go without saying that you would need to
buy the rules if you want to play. I will be introducing weapons and systems
that will be not be in rule books, or based on existing systems that have been
modified for the purposes of the game. I am torn on whether or not I should
introduce a "universe" to go with these rules. On one hand it helps give
background for ther rules and helps create scenarios to go with them. On the
other hand, why should anyone pay attention to a background they are
unfamiliar with
(i.e. one that is not based on a known sci-fi bakground like Star Trek
or B5)?
Later,
> On Tue, 19 Nov 1996, J.P.Fiset wrote:
That's what the primary reason why man invented "spell-check"
and "Grammatik." Isn't technology grand?
Later, Mark A. Siefert
"Aye, fight and you may die. Run, and you'll live...at least awhile. And dying
in your beds, many years from now, would you be willing to trade
all the days from this day to that for one chance--just one chance--to
come back here and tell our enemies that they may take our lives but they'll
never take our FREEDOM!"
--Mel Gibson (as Sir William
Wallace) "Braveheart"
> Mark A. Siefert wrote:
Go for it dude!:)
> Mark S. wrote:
<snip>
> why should anyone pay attention to a background they are unfamiliar
Mark,
If you want to put your universe in the article, do it. Just include the
same thing that JT included with his universe in the FT/MT books:
a statement to the effect of "use it if you want".
Good luck, man. Let us know what issue it's in if they accept it.
Out here.
-monty
> Date: Tue, 19 Nov 1996 15:17:28 -0500 (EST)
> Mark A. Siefert wrote:
Sounds like a good idea. The only problem being that the chances of the
European side of the FT gamers getting the new mag may be slim (if the rules
are accepted). Best of luck to you anyhow.
> At 03:50 PM 11/20/96 +0000, you wrote:
> Sounds like a good idea. The only problem being that the chances of
It might be easier to get in the UK than you might think. MARS is actually a
Canadian magazine, or at least my spec copy came from the publisher and it was
postmarked from BC.
It's not a bad magazine, actually, and definitely fits a required niche. The
only real complaint I have is the amount of GW stuff in the first issue.