Ship/Crew Experiance

2 posts ยท Oct 2 1998 to Oct 2 1998

From: John Bennett <johnbenn@g...>

Date: Fri, 2 Oct 1998 21:32:54 +0100

Subject: Ship/Crew Experiance

I have been running a campaign using FT and MT with fairly standard starting
fleets for each player. Each fleet consists of 3 Dre, 7 Cru & 9 Esc. They are
all from the designs shown on FT1. The players are then free to "design" new
weapon systems and add them to new vessesl as they are built. I have also
adapted a GW game, Necromunda, so that at the end of any battle the crew of
each vessel gains experaince and from this can develop new skills. These
skills are generated randomly with the more powerful abilities being harder to
get. If people are interested in this system I will post more at a later date,
but the skills include such gems as, super gun cres, jump ready marines, sonic
screens, Crack Shot, Evade and Infiltration.

From: Thomas.Granvold@E... (Tom Granvold)

Date: Fri, 2 Oct 1998 15:13:55 -0700

Subject: Re: Ship/Crew Experiance

> I have been running a campaign using FT and MT with fairly standard

John,

Being gamers of course we'd love to read more about these. What kind of new
weapon system design system do you use? What are some examples of these new
weapons? And the skill development sounds great.

Enjoy,