From: John Bennett <johnbenn@g...>
Date: Fri, 2 Oct 1998 21:32:54 +0100
Subject: Ship/Crew Experiance
I have been running a campaign using FT and MT with fairly standard starting fleets for each player. Each fleet consists of 3 Dre, 7 Cru & 9 Esc. They are all from the designs shown on FT1. The players are then free to "design" new weapon systems and add them to new vessesl as they are built. I have also adapted a GW game, Necromunda, so that at the end of any battle the crew of each vessel gains experaince and from this can develop new skills. These skills are generated randomly with the more powerful abilities being harder to get. If people are interested in this system I will post more at a later date, but the skills include such gems as, super gun cres, jump ready marines, sonic screens, Crack Shot, Evade and Infiltration.