Shields, was Re: Armor

2 posts ยท Nov 5 1996 to Nov 5 1996

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 5 Nov 1996 10:02:08 -0500

Subject: Shields, was Re: Armor

...right. It didn't take me as long as I thought to do the probabilities

for having your shield generators left after a few treshold checks...

		    Treshold check number: 0	 1     2     3
Origingal level-1:
Level-1                                   100%  83%   56%   28%
Level-0                                    0%   17%   44%   72%

Original level-2:
Level-2                                   100%  69%   31%    8%
Level-1                                    0%   28%   54%   42%
Level-0                                    0%    3%   15%   50%

Original level-3:
Level-3                                   100%  58%   17%    2%
Level-2                                    0%   35%   41%   17%
Level-1                                    0%    7%   33%   43%
Level-0                                    0%   0.5%   9%   38%

When you determine how many beam damage points the shields save you from, you
should take this into account. The last six damage points on a

heavy cruiser with an original shield level of 3 will probably take very

much less dice to inflict than the first six!

Regards,

From: FieldScott@a...

Date: Tue, 5 Nov 1996 18:27:22 -0500

Subject: Re: Shields, was Re: Armor

Adam wrote,

> When you determine how many beam damage points the shields save you

I attempted to figure this out once while trying to stay awake at a very
boring job (one which I quit shortly thereafter, but that's another story). I
factored in threshold checks, but not repair rolls. Unfortunately, the exact
methodology I used to come up with these numbers is no longer in my brian, (or
at least not accessible) so I can't really defend them, but hey that's never
stopped me before....

I first considered a 36-mass heavy cruiser:
With no screens, it would take an average of 30d6 to destroy.
With level-1 screens, it would take 35d6.
With level-2 screens, it would take 45d6.
And with level-3 screens, it would take 78d6.

Next I considered a 16-mass destroyer:
With no screens, it would take an average of 12d6 to destroy.
With level-1 screens, it would take 16d6.
With level-2 screens, it would take 22d6.
And with level-3 screens, it would take 40d6 (assuming you could fit 3
screens, but never mind that).

Last I considered a 64-mass battleship:
With no screens, it would take an average of 51d6 to destroy.
With level-1 screens, it would take 58d6.
With level-2 screens, it would take 78d6.
And with level-3 screens, it would take 136d6!!

Cheers anyway, Scott

"What does it bode for civilization as we know it when even the transvestites
start wearing sensible shoes?"