[SGII] Vehicle Command Suite Effects and [FT] Japanese Fleet

2 posts ยท Apr 8 2005 to Apr 10 2005

From: Sir Didymus <didymus13@y...>

Date: Fri, 8 Apr 2005 15:48:18 -0400 (EDT)

Subject: [SGII] Vehicle Command Suite Effects and [FT] Japanese Fleet

Hi everyone,

[SGII part]

I just purchased Stargrunt II (yay) recently and i've been wondering about the
CnC System that can be bought for vehicles.

I know about the loss of a command vehicle/emplacement in DSII but I
can't seem to find any crunchy game bits relating to the command suite in
SGII.

Aside from costing 8 capacity, what other effects does the command suite
have on the game if on-table? I looked at quite a few FAQs but cannot
find the info.

I was tempted to say that while the command vehicle is on-table, all
communications rolls are shifted up by one. (a SYS damage result would of
course kill the CnC suite) It can be crewed by up to 4 people. (seems to be
the norm in the back of the book and stargrunt.ca)

Help?

[FT part]
I've only encountered one Japanese fleet writeup on the WWW and it was based
on the WWII japanese fleet. Not being a WWII buff, I decided to go full on
anime with the designs. I did try to remain as faithful to the mini as
possible, which may explain some weird weapon choices.

Design Philosophy: As WYSIWYG as possible, Large spinal weapons, SMLs, and
dedicated carriers. Carriers have weak hulls and will require some protection.

SSDs: http://wh40k.rimshot.org/comment.php?type=filemgmt&cid=22
Note: Musashi BDN missing 2 screens from the SSD. TMF and NPV are correct tho.
I'll fix it over the weekend.

Anyhoo, Please take a look and any CCs would be appreaciated.

From: Beth Fulton <beth.fulton@m...>

Date: Sun, 10 Apr 2005 11:08:59 +1000

Subject: RE: [SGII] Vehicle Command Suite Effects and [FT] Japanese Fleet

G'day,

[SG part]
> Aside from costing 8 capacity, what other effects does the command

I don't have SG to hand right now, but I can't remeber CnC vehicles beng
mentioned expicitly in SG. So I'm guessing you've brought it across from DS,
in which case my comment would be that the DS level CnC vehicle is well above
what you'd normally see in a SG game. If you wanted to say it
represented a lower-level command vehicle (more in line with what you'd
see on an SG board) then 'd still cauton against saying it contributed
anything to comms roles unless you had a very good argument for it. Otherwise
it is going to draw a heck of a lot of fire or end up hidden up the back well
away from the fight. Neiither of which is an ideal situation;)

[FT part]
> Not being a WWII buff, I decided to go full on anime with the designs.

I'm not the anime nut of the household, that's Derek's role so these comments
may be misguided. In general the designs look pretty reasonible, though given
the anime inspiration I would've expected to see more missiles or fighters
further down the class scale (e.g. fighters on BDN up), but that may just be
showing off my lack of
detailed anime knowledge really - I have this mental image of anime =
crap loads of fighters and missiles;)

Also given the speed of you're small ships and carriers I probably wouldn't
have made the SDN and CVH speed 2, but then that could be
personal bias as I like fast boats - what would you expect from an FSE
lover?;)

Cheers