[SGII] Vehicle Command Suite Effects

1 posts ยท Apr 9 2005

From: Richard Kirke <richardkirke@h...>

Date: Sat, 09 Apr 2005 21:08:39 +0000

Subject: RE: [SGII] Vehicle Command Suite Effects

My Leige,
> I just purchased Stargrunt II (yay)

Good choice, an excellent system!

> recently and i've been wondering about

> I know about the loss of a command vehicle/emplacement in DSII but I

This is probably the one fault with SGII, in it's (mostly successful) attempt
to not be too legalistic, it does seem to have left big gaps.

> Aside from costing 8 capacity, what other effects does the command

I suspect that this is very much up to the player (or umpire) to decide. I
think it unrealistic to ascribe platoon C&C functions to a unit inside a

vehicle that is almost a big as 8 men in full combat armour! To be honest even
Company level infantry command seems a task that would only need a signaller
lugged suite.

Vehicle units on the other hand might well deserve a CnC suite. So perhaps
combined arms Company and upwards might require the CnC unit to be a vehicle.

> I was tempted to say that while the command vehicle is on-table, all
A signaller vehicle might allow liason with off-table units, such as
artillery, aerospace etc or battalion or above command.

The idea of all communications flowing through a central hub I don't like,
after all it would be much easier to spoof/hack/disable such a system.

The CnC's role is largely to dispense extra activations to subordinate units,
allowing (for example at company level) 4 units to simultaneously

fire at a particular target.

I suspect that the capacity listing is more to synchronise SGII with DSII.

Comments, corrections, abuse, all welcome (except the last one)