From: Richard Kirke <richardkirke@h...>
Date: Sat, 09 Apr 2005 21:08:39 +0000
Subject: RE: [SGII] Vehicle Command Suite Effects
My Leige, > I just purchased Stargrunt II (yay) Good choice, an excellent system! > recently and i've been wondering about > I know about the loss of a command vehicle/emplacement in DSII but I This is probably the one fault with SGII, in it's (mostly successful) attempt to not be too legalistic, it does seem to have left big gaps. > Aside from costing 8 capacity, what other effects does the command I suspect that this is very much up to the player (or umpire) to decide. I think it unrealistic to ascribe platoon C&C functions to a unit inside a vehicle that is almost a big as 8 men in full combat armour! To be honest even Company level infantry command seems a task that would only need a signaller lugged suite. Vehicle units on the other hand might well deserve a CnC suite. So perhaps combined arms Company and upwards might require the CnC unit to be a vehicle. > I was tempted to say that while the command vehicle is on-table, all A signaller vehicle might allow liason with off-table units, such as artillery, aerospace etc or battalion or above command. The idea of all communications flowing through a central hub I don't like, after all it would be much easier to spoof/hack/disable such a system. The CnC's role is largely to dispense extra activations to subordinate units, allowing (for example at company level) 4 units to simultaneously fire at a particular target. I suspect that the capacity listing is more to synchronise SGII with DSII. Comments, corrections, abuse, all welcome (except the last one)