SGII Scenario: Seek Shelter

1 posts ยท Oct 21 1999

From: Steven M Goode <gromit+@C...>

Date: Wed, 20 Oct 1999 23:46:19 -0400 (EDT)

Subject: SGII Scenario: Seek Shelter

Seek Shelter

A SGII scenario for variable size forces, with few or no vehicles.

An ESU platoon and their NAC counterparts have both been inserted as recon
patrols on an uninhabited world. What their superiors failed to mention when
giving the mission briefing is that there are periodic, violent meteor showers
on the planet. One of these has just begun.
Fortunately for the NAC, they've just seen a mushroom-shaped giant rock
formation up ahead, which should cover them from the falling meteors.
Unfortunately, the ESU platoon has seen the same formation, and also intends
to use it for cover. There's enough space underneath the rock
for one platoon - no more.  The rock formation is in the middle of a
rocky meadow surrounded by forest.

The "mushroom" is in the center of the table. The two forces start off on
their baselines. The basic tactical decision is whether to run for the rocks
(and thus expose your troops to the fire of the other side) or to wait for the
enemy to do the same. But time is of the essence. On the first turn, 1d6
meteors fall at random locations on the board. The next turn, 2d6 meteors
fall, and so on. And every turn, every unit that
is not in cover has to take a confidence test at a threat level of 3, +2
for every meteor that has hit any troops in the force (whether it caused
casualties or not).  Troops must also take confidence tests at +4 if a
meteor hits within 6" of any of the troops in the unit. Results of tests are
as normal, except that Routed troops head for the rock formation rather than
their own baseline. Treat meteor hits as General Purpose Explosive shells from
Small delivery systems (3" radius, d8 impact). The rock formation offers soft
cover if you're behind one of the small rocks underneath the "mushroom" cap.
Troops behind the "stem" cannot be seen or hit, of course.

The victor is the one with troops left at the end of the game. In this game, I
expect that one side will cede the game before all of his troops
are gone, as it will be difficult for an outnumbered, low-morale force
to take the rock formation from opponents.