[SGII] Re First SG2 game

3 posts ยท Oct 9 2000 to Oct 10 2000

From: Flynn Richardson <Flynn.Richardson@u...>

Date: Mon, 9 Oct 2000 14:41:57 +1300 (New Zealand Daylight Time)

Subject: [SGII] Re First SG2 game

Sorry about the delay in replying but I am on the digest list and I hope the
formatting comes out ok (cut and paste here we come)

Thanks for the welcome, I think that we will be doing more ground action
in the future (I also picked up some DSII stuff as well:-))

> Third, Brass Tacks:

I was using the standard PzGd. platoon from the manual ( 1 command and 3
squads of six men for a total of 24 figures)

Adam had three squads of eight men (1 command 2 squads)for a total of 24 men
as well.

I know that it is a bit unbalanced but we were playing our first game and I
was due a hiding anyway(VBG)eh Adam!

> 2) Dummy counters. I'm not sure what the "OFFICIAL" rule is (don't

We talked about this and I think that we will do that in future, otherwise it
gets down to who has the best initial placement of the dummies as to how
useful they will be.

Item 3

I like the idea of the 6 men squads at the moment, I agree that 8 looks too
big (ESP for the UN!)I don't know how splitting the squad into two
three men/woman elements would go at the moment. I guess its some thing
we will have to look at over time.

> Enjoyed hearing your exploits, look forward to more.

No problem I hope to do a quick report after each game as I enjoy reading
about others exploits so I assume that others would feel the same. (Note
to self. Check email responses for tidal wave of negative replies :-)

I also intend setting up a web page with pictures of our battles and figures
(FT, SG and soon DS!)

I have been keeping an eye on the Vehicle debate as that is the next area we
will be branching out into. I am currently kitbashing a 15mm Battlefront
Panther into a grav tank, The angular hull and turret makes it look quite
good. Hopefully I will have it completed in the not too distant future. I have
looked at changing the turret to a JSU III type but couldn't get my hands on
one easily. Wargaming materials are hard to find here in NZ (hence the large
buy ups whenever I get the chance to travel!)Never to mind expensive esp. with
the way the south pacific Paso
has been doing :-)

From: Glenn M Wilson <triphibious@j...>

Date: Sun, 08 Oct 2000 23:42:46 EDT

Subject: Re: [SGII] Re First SG2 game

On Mon, 9 Oct 2000 14:41:57 +1300 (New Zealand Daylight Time) "Flynn
Richardson" <snip>
> I have been keeping an eye on the Vehicle debate as that is the next
Have you considered the Roco vehicles for the lighter stuff? I have a
group of WW2 stuff (1/72-176/1/87 [Roco] that I have less and less use
for that I could trade for DS2 style figures (I use SF/Modern/WW2/WW1
stuff that I adapt to the 'histories' of my nations/planets I am working
up.)  6mm or 1/300th or 1/285th id pretty much the same for vehicles for
DS2...

From: Barclay, Tom <tomb@b...>

Date: Tue, 10 Oct 2000 00:02:20 -0400

Subject: RE: [SGII] Re First SG2 game

Sorry about the delay in replying but I am on the digest list and I hope the
formatting comes out ok (cut and paste here we come)

** Me too.

I was using the standard PzGd. platoon from the manual ( 1 command and 3
squads of six men for a total of 24 figures)

Adam had three squads of eight men (1 command 2 squads)for a total of 24 men
as well.

** I'd call that 3:2 in favour of Adam. Maybe even 7:3. PA is fast, has
auto-recovery, usually has a good armour value, carries at least as good
of weaponry and is three kinds of hotstuff in hand to hand. Your poor
schnitzels never had a real chance. But that's good too because not all
battles are meant to be fair - the unbalanced ones teach you different
lessons - how do you compensate for weakness? Don't let the PA get
close! (or try at any rate). Just hope the victory points (if you use some
such concept) reflect the differential:)

I know that it is a bit unbalanced but we were playing our first game and I
was due a hiding anyway(VBG)eh Adam!

We talked about this and I think that we will do that in future, otherwise it
gets down to who has the best initial placement of the dummies as to how
useful they will be.

** I concur with Allan though - increase odds to spot moving dummies.
Two
notes about SG2 spotting from my own infantry experience - 1) static
units are too easy to spot and 2) moving units aren't easy enough. Also, units
moving should spot poorly, and units stationary should spot better. But I'm
really sure this isn't yet the time for you to worry about that stuff. If you
want, I can recommend some good weblinks to visit for SG2 optional rules (mine
and the SG2 web page Jed Sadler runs).

I like the idea of the 6 men squads at the moment, I agree that 8 looks too
big (ESP for the UN!)I don't know how splitting the squad into two
three men/woman elements would go at the moment. I guess its some thing
we will have to look at over time.

** Well, don't worry about overmuch articulation for now. Just something to
watch - how squad size affects the game. Anyway, the UN should be in
groups of 6. If you'd had 24, and Adam had 18 guys, things would have been
closer.
Keep in mind the command squad rarely performs well - Oft times it sits
at the back while the officer does two transfer command actions. The rest of
the squad does zilch. I hate this so I keep command squads small - 2-3
guys.

No problem I hope to do a quick report after each game as I enjoy reading
about others exploits so I assume that others would feel the same. (Note
to self. Check email responses for tidal wave of negative replies :-)

** I have some huge AARs with pics to get up, but... well... time...:)

I also intend setting up a web page with pictures of our battles and figures
(FT, SG and soon DS!)

** Good on yer, Mate!

I have been keeping an eye on the Vehicle debate as that is the next area we
will be branching out into. I am currently kitbashing a 15mm Battlefront
Panther into a grav tank, The angular hull and turret makes it look quite
good. Hopefully I will have it completed in the not too distant future. I have
looked at changing the turret to a JSU III type but couldn't get my hands on
one easily. Wargaming materials are hard to find here in NZ (hence the large
buy ups whenever I get the chance to travel!)Never to mind expensive esp. with
the way the south pacific Paso
has been doing :-)

** Didn't realize you were Kiwis! Nice place, by all accounts, like the
Canada of the South. :)   I've got more people to drop in on when I'm
globe hopping now:)

** Take care. If you hit any more SG2 questions or want an eye over some game
setups, just send em on and I'll share my 0.02 in the community spirit.
:)