SGII Questions

2 posts ยท Aug 18 1996 to Aug 19 1996

From: thumann@n... (Charles Thumann)

Date: Sat, 17 Aug 1996 22:37:25 -0400

Subject: SGII Questions

I've got a couple of questions about Stargrunt II (after having just played my
first game of it):

1.  I've got the Kryomek wheeled APCs and they have a double-barreled
gattling gun turret as well as four seperate firing slits. Now, what I wanted
to do is make it a Size 2 vehicle with an extra SAW and four "infantry gun"
mounts to represent the firing slits, and then capacity for 5 infantry. Is
this legal? Technically, that's like 5 systems in a

size 2 vehicle, which in Dirtside is not kosher, but I don't know if "infantry
gun mounts" would even come into play in the Dirtside scale, anyway. I'm not
looking for the standard "that's whats great about GZG games you cand do
whatever you want" answer, I'm curious as to whether there's actually
something in the rules that I'm missing.

2.  What happens when you have twin-mounted guns on vehicles?  I assume
twin-mounted SAWs would just add an extra firepower die, but what about
twin-mounted Heavy Weapons?  To take a specific example, if I had a twin

mounted RFAC/1 with Enhanced Firecon on a vehicle piloted by a regular
firing against infantry that would be a d8 for regular quality and a d8 for
Enhanced firecon versus the range band for one of the twin mounts, right? Now
how do I factor in the second mount? Just add another d8 as if it were a SAW
adding firepower (that's what I did)?

3. If units are "in position" and they are attacked from behind, do they still
get the bonus for being "in position"? If they attack a unit behind them do
they have to get "out of position" before doing so? (as far as I can tell,
squads have no real "facing")

4. What happens if an entire unit is wounded? Can the unit even still
activate? We played that it could activate, try to remove its suppression, and
then reorganize to check the wounded, but who knows? (I guess this really
doesn't have much of an effect on the game anyway, since there's no one left
in the unit to carry them to safety, anyway).

Thanks in advance.

From: Adam Delafield <A.Delafield@b...>

Date: Mon, 19 Aug 1996 04:28:09 -0400

Subject: RE: SGII Questions

Date sent:  19-AUG-1996 09:14:38

> I've got a couple of questions about Stargrunt II (after having just

> 1. I've got the Kryomek wheeled APCs and they have a double-barreled

> wanted to do is make it a Size 2 vehicle with an extra SAW and four

> games you cand do whatever you want" answer, I'm curious as to whether

No. no 'infantry gun' mounts are needed. You can fire a rifle through a slit,
but your firepower will be limited as you will only have a very few slits
facing the enemy. Note that small arms can suppress vehicles and buildings,
preventing a squad inside from opening doors and windows, disembarking, firing
etc. Simply treat your vehicle as a building with wheels.

> 2. What happens when you have twin-mounted guns on vehicles? I assume

> twin-mounted SAWs would just add an extra firepower die, but what about

> twin-mounted Heavy Weapons? To take a specific example, if I had a

> for Enhanced firecon versus the range band for one of the twin mounts,

Not sure. I presume that it works like DS2, with rolling dice for each weapon,
but only a single die for the defender. Any hits are resolved separately.

> 3. If units are "in position" and they are attacked from behind, do

> far as I can tell, squads have no real "facing")

As you say, there is no facing, but if using a linear obstical, such as a
wall, I would not count them as 'in position'. They are still 'in position'
for units on the other side of the wall. They would not have to get 'out of
position' to shoot at the attackers, but would if they wanted to charge them.
It might be a good idea to come out of position and jump over that wall.

If the cover is a forest, or other non linear obstical, then this problem does
not occur.

> 4. What happens if an entire unit is wounded? Can the unit even still

> activate? We played that it could activate, try to remove its

> since there's no one left in the unit to carry them to safety, anyway).

I'd say no activation. Have you considered using another squad to check and
move the wounded? My space Marine command squad spends most of it's time doing
that.