SGII Question for Mike Elliot or Jon Tuffley..

2 posts ยท Dec 1 1997 to Dec 2 1997

From: Mike Wikan <mww@n...>

Date: Mon, 1 Dec 1997 13:40:26 +0000

Subject: SGII Question for Mike Elliot or Jon Tuffley..

We did a good sized game this weekend wit about 80 figures on the table along
with a couple IFVs a Jeep and a size 1 VTOL. These questions arose.

1)If a squad has more than one heavy weapon (say, a 20mm HAMR and a
GMS/P) can they be fired together at a separate target than the rest
of the squad using 1 action or do you have to use 1 action PER heavy weapon?

2)How does close assaulting vehicles work? (esp. without buzz-bombs)

3)Can vehicles overrun a defensive position? what are the effects?

More as I think of them.

From: Owen Glover <oglover@b...>

Date: Tue, 2 Dec 1997 10:35:17 +1000

Subject: RE: SGII Question for Mike Elliot or Jon Tuffley..

Hi Mike

> 1)If a squad has more than one heavy weapon (say, a 20mm HAMR
The way we play and interpret the rules is ONE action per heavy weapon if
firing at an individual target.

> 2)How does close assaulting vehicles work? (esp. without
Jerry McVicker put some quite useful suggestions on the list, I've not had an
occasion to use it in agame but I have "playtested it" and ist seems to work
reasonably well:

You should at least have to roll a quality die and perhaps a
die based on vehicle size (Class 1 (d4) - Class 5 (d12) {easier to find
an area on a big tank} and lets face it, inexperienced troops would have no
idea where to place the thing) vs. the quality die of the AFV (experienced AFV
crews would be more aware of enemy close assaults and their own
weaknesses).  Then you have results.. MAJOR RESULT- Check for
penetration x2
MINOR RESULT- Check for penetration  NO RESULT - Unit placing
charge/anti
tank weapon suppressed "OH SHIT! NOTHING HAPPENED! GET DOWN!" This would imply
some risk to the unit placing the weapon. If you mess it up, you're gonna be
suppressed next to a big tank with a mad crew. I would say for an improvised
charge Penetration should be D12 and for a specialist charge
D12x2.  Satchel Charge Class 1,  Anti-Tank Magnetic Mine Class 2.  The
cool thing is, you can use this to breach holes in buildings and such...Cool!

> 3)Can vehicles overrun a defensive position? what are the

Can't find the solution to this but someone else has put this idea up.