From: Alan and Carmel Brain <aebrain@w...>
Date: Mon, 1 Mar 2004 15:00:38 +1100
Subject: Re: SGII, Points and Epic
From: "Karl A. Bergman" <karlbergman@charter.net> > I used to play their Epic rules, and even enjoyed it some. I finally They stopped doing this in Epic about 5 years ago. What they didn't do was stop producing a complete new rules system every 5 years... which could be really, really good, or really, really bad. I myself *like* the Epic 40k ( Epic version 3) rules best, but the new Epic Armageddon (Epic version 4) set looks like a reasonable compromise between the (very good IMHO) reserves/mutual support/combined arms of E40k and the detail of the original Space Marine( Epic version 1). For example, it gives stats for all (well, nearly all) the old models, but *no points values* for them, a la SGII. In Competitive games, the army lists are simplified, and only stats for models currently in production and available are permitted - *but you can use any model you want* as long as the opponent is informed what corersponds to what. The only rule is that you must be consistent. The emphasis is on scenario design, and interesting battles, rather than competitive play. I consider Jervis Johnson to be one of the truly great miniatures games designers, but in the blurb in the E:A rulebook he freely admits taking inspiration from more conventional miniatures rules sets. He play historical miniatures, and I strongly suspect SG2 and DS2 as well. But IMHO he sells himself short: there is at least as much truly original work as "flattery", as in "imitation is the sincerest form of...", and no-one should be ashamed of borrowing a good mechanic if it's the best available - and conversely, originality that leads to a worse way of doing things is no virtue. The "crossfire" and "rally/blast marker" rules would not be out of place in any good WW2 or modern miniatures simulation. Or even DS3...