From: Paul Calvi <tanker@r...>
Date: Mon, 20 Oct 1997 16:58:59 -0700
Subject: SGII Point system: Additional equipment
> Hello,
From: Paul Calvi <tanker@r...>
Date: Mon, 20 Oct 1997 16:58:59 -0700
Subject: SGII Point system: Additional equipment
> Hello,
From: Phillip E. Pournelle <pepourne@n...>
Date: Tue, 21 Oct 1997 12:10:11
Subject: SGII Point system: Additional equipment
Hello, In the past I have posted several point systems to enable folks to
bridge the gap between SG and DS as well as have a basis for designing forces
in SGII so as to build a balanced game. Understand that this is just a
generalized system and cannot compensate for a number of factors including
hiding defenders, defensive positions, mismatch terrain etc...
Additonal Equipment
Sensors Type Die Cost BAsic D6 1.5 Enhanced D8 3.0 Superior D10 4.5
EW Systems type Die Cost Basic D6 22 Enhanced D8 45 Superior D10 67 You'll
notice that this is a multiple of ECM systems. If you look at all that EW can
do in a SG game, you'd agree that its worth the price.
Drone System type Die Cost BAsic D6 5 Enhanced D8 6 Superior D10 7
The following chart shows the different missile systems for DSII and the costs
associated with them. Basically range costs.12 points per inch, 1.6666 per
chit drawn. For a Heavy missile 15 points per die shift up from D4, for a
Light Missile 10 points per shift up from D4 and therefore for a Personal
Missile 5 points per shift up from D4. For the IAVR the system is unguided but
at the extremely short range, guidance is unneccessary.
GMS/Air the die shift up from D4 is 15 points for each.
Guided Missile Systems Type Guidance Range Die Impact Cost
GMS/L Basic 36 D6 3 chits 20
Enhanced 36 D8 3 chits 30 Superior 36 D10 3 chits 40
GMS/H Basic 48 D6 5 chits 30
Enhanced 48 D8 5 chits 45 Superior 48 D10 5 Chits 60
GMS/P Basic 24 D6 1 chit 8
Enhanced 24 D8 1 chit 15 Superior 24 D10 1 chit 22 IAVR 4 2 chits 4 or 1 per
shot
GMS/Air Basic 48 D6 3 Chits 26
Enhanced 48 D8 3 chits 41 Superior 48 D10 3 chits 56
GMS/air can be used on ground vehicles but is designed to be
fired
offensively against Aerospace and VTOL craft. GMS/Air takes up four
capacity.