SGII overrun

2 posts ยท May 22 1997 to May 23 1997

From: kj@p... (Karl G. Johnson)

Date: Thu, 22 May 1997 18:20:48 -0400

Subject: RE: SGII overrun

> At 07:59 AM 5/22/97 +1000, you wrote:

Some minor input for you (three cents change for a nickel):

The effects of panic _may_ also include troopers freezing up, running in
the wrong direction, etc., and generally being frightened out of their wits to
the point that they are essentially blind to their surroundings.

As for a vehicle being able to run down "only" one trooper at most, consider
these points (taken from WWII accounts):

1. Most armored combatants would, when opportunity arose, go _out of
their
way_ to inflict casualties on unsupported infantry, including _running
them
down_ with their vehicles (most notable instances occurring on the
Russian
front). In SGII, perhaps a _tracked/ground_ vehicle could be allowed to
spend a portion of its movement in the squad's position to allow a d4's worth
of casualty checks as if they were all in Power Armor (or Armour, depending on
your personal geography).

2. Again, most armored combatants (notable, Germans and Russians) would not
veer out of the way of _their own_ infantry; it was the grunt's job to
get out of the way...or become tread grease. SQUISH!

Thoughts?

KJ "War is too important to be left to politicians."
-Col. Jack D. Ripper

From: Tony Wilkinson <twilko@o...>

Date: Fri, 23 May 1997 06:07:56 -0400

Subject: RE: SGII overrun

A
> Some minor input for you (three cents change for a nickel):

Panic may also cover not following the training manual. Russian troops even as
late as the 70's (for all I know they might be doing it now) were trained to
let tanks run over them. The Russians took to heart the lessons about, what
was to become known in the West as, "Tiger Terror" from 1941. Everyone should
test for panic but I'd be for allowing a chance for the infantry to have a pot
shot at the tank.

> As for a vehicle being able to run down "only" one trooper at most,

When tankies come across infantry they like to destroy them because the grunts
are DANGEROUS to tanks. You get rid of the "centipedes" as quickly and as fast
as you can. So overruns are not just flattening the infantry and whatever it
is that they're hiding in, but also firing any MGs that you can. Killing no
more than one is too tough on the turrent heads.