Hi there!
I'm running a small SGII game in a local store next week. I've dabbled with
the rules some. Got the big picture right (or so I think). Me and my friends
have run a few small encounters just to get the general feel of the mechanics.
So, what's the problem you might ask?
Q1:Well, I would like to have some pointers to what's a good newbie scenario,
force wise and level of the rules. What we have in models are a good range of
GW minis, maybe up to a three squad platoon on each side.
Have been eyeing the starter scenarios in the rulebook. Does any1 have any
tips on forces on either side?
Q2:How do you organise your squads? How many SAW's, GMS(sp?) and so on?
Commandsquads? Different?
Hey Magnus,
As far as squad composition goes I would stringly suggest using the platoon
orgs from teh back of the Rules set.
Try one platoon on each side. ESU vs NSL is a good starter. NSL have higher
firepower and better armour but lower numbers. Play the NSL with d8 SAWs and
PPG and the ESU with the GMS. For GMS go with teh simple approach that you CAN
engage infantry targets. Target roll a d4 for ECM modified up one die if in
Cover (soft or hard doesn't matter) and Impact of d8 shrapnel and HE blast
effect.
I would RECOMMEND that you use the basic rules but add smoke from the
advanced. Leave buildings out of it for teh moment.
Stick to Mission Motivations of Medium and Confidence Levels of CO. I would
suggest for a first game having all squads Regular but maybe add in a Veteran
if you wish. Leave Greens out until you play one or two more; PANIC tests can
be easily forgotten in games so keep it simple.
This sets up for a good 'Patrol Clash' game where the two forces simply start
at each end of the table and must get off the other end inflicting maximum
casualties on opponent with minimising own casualties. Play on a table 6 x4
and let it only go for 12 turns. The game will also end if one side has all
his 'live' figures off the table at teh end of a turn.
Award victory points for each enemy figure killed and deduct for each own
figure killed. BUT only count friendly figures if they are OFF the board.
This should be easily played out in two or two and a half hours.
Is that enough? Too much?
Enjoy,
Owen
> -----Original Message-----
In a message dated 11/25/99 12:30:40 PM Pacific Standard Time,
> m96maal@mtek.chalmers.se writes:
> Have been eyeing the starter scenarios in the rulebook. Does any1 have
> any tips on forces on either side?
keep the mission objectives in mind, if you're not acompishing those you're
wasting your time.
-Stephen