From: M.J.Elliott@u...
Date: Tue, 1 Oct 1996 13:03:44 -0400
Subject: SGII: Multiple Turrets on vehicles
A while ago somebody asked about the example vehicle in the book, the Phalanx heavy APC: > Or do we fudge matters and say that two 180 degree turrets is the same > degree turret. Thus taking 5x capacity as in Example 1. Thinking about this (and knowing that we have to come up with a workable solution for the Phalanx) I would suggest that you treat both turrets as restricted arc turrets at 2x (i.e. 4 for the two turrets). In DSII a full turret (360 deg) costs 3x and a fixed mount costs 2x. Although restricted arc turrets are mentioned, no capacity is quoted and the assumption is "its a turret, it must be 3x". However in the case of SGII it says on p32: "if it is to be in a TURRET, capable of all round traverse, it takes up THREE TIMES its SIZE CLASS". Clearly these turrets on the Phalanx are not capable of all round traverse, so they only cost 2x. I think this makes more sense than forcing you to pay 3x for the turret even though you do not have most of the benefit. After all, a restricted traverse turret is the same as a fixed mount except it has a wider fire arc. I would further add that the maximum traverse of such a restricted arc turret (and thus qualifying for the 2x cost) is 180 deg. More than 180 deg you pay 3x. > While on the subject of vehicle designs, here are a few more: In DSII an infantry team is presumed to be 4 men for capacity purposes. If a team has less men, then some "seats" in the vehicle are unoccupied. SGII clarifies this by specifying 1 point per man. > * How much extra capacity does a man packed crew served heavy weapon I would say it depends on the weapon, most would only need 1, but maybe a really big one would justify a capacity of 2? > Obviously there are even more horrendous models out, in particular some Yes. Hope that helps