From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Tue, 16 Sep 1997 01:06:20 -0400
Subject: SGII medieval armor conversions (fading suns)
David, unless advanced metal alloys are used [ie. unpowered powerarmour], armour dice values need to be shifted down to reflect archaic armour's inability to deflect firearms/energy weapons. [Although some armours would protect against low powered firearms & possibly lasers]. <repost with mods> Fading Suns Armor Firearms/Archaic Armour Die Padded/Heavy Clothing D4/D4 Leather Jerkin/Studded Leather D4/D4 Scale Armor D4/D6 Chainmail D4/D6 Halfplate D6/D8 Platemail Armor D6/D10 Synthsilk D4/D6 StiffSynth D6/D8 Polymer Knit(Flak Vest) D6/D4 Ceramsteel D8/D10 Shields Die shift Small +1D type in CA only Large +2D type in CA only