SGII medieval armor conversions (fading suns)

1 posts ยท Sep 16 1997

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Tue, 16 Sep 1997 01:06:20 -0400

Subject: SGII medieval armor conversions (fading suns)

David, unless advanced metal alloys are used [ie. unpowered powerarmour],
armour dice values need to be shifted down to reflect
archaic armour's inability to deflect firearms/energy weapons. [Although
some armours would protect against low powered firearms & possibly lasers].

<repost with mods>
Fading Suns Armor         Firearms/Archaic Armour Die
Padded/Heavy Clothing           D4/D4
Leather Jerkin/Studded Leather  D4/D4
Scale Armor                     D4/D6
Chainmail                       D4/D6
Halfplate                       D6/D8
Platemail Armor                 D6/D10
Synthsilk                       D4/D6
StiffSynth                      D6/D8
Polymer Knit(Flak Vest)         D6/D4
Ceramsteel                      D8/D10

Shields Die shift
Small           +1D type in CA only
Large           +2D type in CA only