[SGII] Leader Loss above Squad Level

2 posts ยท May 30 2001 to May 30 2001

From: Brian Bell <bkb@b...>

Date: Wed, 30 May 2001 11:20:27 -0400

Subject: [SGII] Leader Loss above Squad Level

Earlier there was discussion about the effects of the loss above Squad.

DS2 has rules for when the Command Unit is lost. Has anyone transfered the use
of this rule to SG2?

"If the overall COMMAND UNIT (or the designated COMMAND VEHICLE within the
Command Unit is destroyed or disabled, this causes serious disruption in the
player's entire force. All units under the player's command immediately DROP
ONE LEVEL OF CONFIDENCE, and for the remainder of the CURRENT game turn no
unit may be given a change of orders; in other words, though units may
continue with their current activities they may NOT initiate any new
offensives (if already advancing, they may
continue to do so, but if stationary and/or defending they may not
change to, say, advancing). In the following Game Turn units may again act
normally, as
comminications links are re-established through backup channels to
higher-level Command units off-table, the Confidence Level drops are,
however, permanent - without an on-table Command unit no attempts at
Rallying may be made." - p.24

I know that this is for the loss of the entire Command Unit, but could also
pertain to the loss of the leader in a command level above the Squad level.

In SG terms, to represent the 'no change of action', perhaps each unit under
the leader that was lost should receive a suppression marker? Represents
spending time to acknowledge the change in command and provide a situation
update for the new leader. Chances are the new leader was concentrating on
different duties and would not have the "Big Picture" that the leader needed.

---

From: Derk Groeneveld <derk@c...>

Date: Wed, 30 May 2001 18:57:14 +0200 (CEST)

Subject: Re: [SGII] Leader Loss above Squad Level

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> On Wed, 30 May 2001, bbell1@insight.rr.com wrote:

> In SG terms, to represent the 'no change of action', perhaps each unit

Mmm. Then again, this might result in squads suddenly getting stuck out in the
open, halfway through an advance, or suddenl;y being unable to assault, while
having maneuvered into position in previous turns. This seems somewhat
excessive. Maybe raise the difficultyy of transfwerring actions or somesuch,
but suppression because dear leuitenant died, hundreds of meters away?

Cheers,