From: Brian Bell <bkb@b...>
Date: Wed, 30 May 2001 11:20:27 -0400
Subject: [SGII] Leader Loss above Squad Level
Earlier there was discussion about the effects of the loss above Squad. DS2 has rules for when the Command Unit is lost. Has anyone transfered the use of this rule to SG2? "If the overall COMMAND UNIT (or the designated COMMAND VEHICLE within the Command Unit is destroyed or disabled, this causes serious disruption in the player's entire force. All units under the player's command immediately DROP ONE LEVEL OF CONFIDENCE, and for the remainder of the CURRENT game turn no unit may be given a change of orders; in other words, though units may continue with their current activities they may NOT initiate any new offensives (if already advancing, they may continue to do so, but if stationary and/or defending they may not change to, say, advancing). In the following Game Turn units may again act normally, as comminications links are re-established through backup channels to higher-level Command units off-table, the Confidence Level drops are, however, permanent - without an on-table Command unit no attempts at Rallying may be made." - p.24 I know that this is for the loss of the entire Command Unit, but could also pertain to the loss of the leader in a command level above the Squad level. In SG terms, to represent the 'no change of action', perhaps each unit under the leader that was lost should receive a suppression marker? Represents spending time to acknowledge the change in command and provide a situation update for the new leader. Chances are the new leader was concentrating on different duties and would not have the "Big Picture" that the leader needed. ---